Mathematics in the context of creative and digital technology

Many areas of mathematics are used in creative and digital technology. Building the Digital Society is a case study exploring how mathematics is used to convert digital data into information which is used to inform planning. The resource can be used as teacher inspiration or as part of a careers input.

 

Analogue and Digital explores difference between the two communication methods  by looking at different codes building problem solving skills, mathematical reasoning and data handling skills. Digital Designer is a short film showing the importance of mathematics in the creative industries and can be used to emphasise the important part mathematics plays in their studies. The report Digital Technologies and  Mathematics Education considers the role technology plays in the learning of mathematics and could provide stimulus for students to consider how they can combine their learning in mathematics with the work covered in their vocational course.

 

Advancing the Digital Arts considers the wealth of mathematics the computer animation industry relies on. Maths and Numeracy - Exploring Digital Devices explores the uses of the binary system in digital devices.  Computer Games Developer is a short video detailing the mathematics used in the work of  a computer games developer.

 

Many courses use spreadsheets. The remaining resources consist of a number of activities  using spreadsheets in a mathematical context or applying the use of spreadsheets in the world of work.