3D modelling and animation using Blender SL952

Explore how to develop 3D animations using software package Blender, you'll explore how this software can be taught alongside the Teach Computing Curriculum.


Summary

During this course you’ll learn how to develop 3D animations using the freely available software package, Blender. You will learn about the different uses of 3D animation, develop your skills in digital tools and techniques, learn how the software package Blender functions before creating your very own 3D animation.

You’ll explore the software whilst exploring the Teach Computing Curriculum units of work, Blender is used within the Year 9 Teach Computing Curriculum to deliver animation. Projects used within this course will align with the tools and techniques used in the Teach Computing Curriculum, allowing you to build your subject knowledge and confidence before delivering in the classroom."

Who is it for?

This course is aimed at Key Stage 3 and 4 teachers, delivering computing. There is no requirement for you to be a computing specialist, the course is accessible for those teaching computing as a second subject.

During this course you’ll access the Teach Computing Curriculum materials, it’s highly recommended you create a free account prior to the course.

What topics are covered?

During this course you’ll access the Teach Computing Curriculum materials, it’s highly recommended you create a free account prior to the course.

  • Purpose of 3D animation – you’ll explore how 3D animation is used within TV, film and gaming projects. You’ll explore how different styles of digital 3D animation are used to appeal to different audiences.
  • Blender software environment – you will learn how to use the Blender environment, you’ll get to grips with the different tools available, before developing your own simple animations, linked with the tools and techniques required to deliver the Teach Computing Year 9 animation unit of work.
  • Developing your own animated project – having learnt how to use the software, you’ll develop your own 3D animated project, based upon a client brief. You’ll utilise a variety of different assets, create your own animated assets, utilise a variety of tools and add particle systems or effects. You’ll conduct various tests on your product, ensuring the product is suitable for the audience.
  • Developing your own animated project – having learnt how to use the software, you’ll develop your own 3D animated project, based upon a client brief. You’ll utilise a variety of different assets, create your own animated assets, utilise a variety of tools and add particle systems or effects. You’ll conduct various tests on your product, ensuring the product is suitable for the audience.

How will you learn?

Live interactive remote session with an experienced practitioner

How long is this course?

6 Hours

Outcomes

  • explore the purpose of 3D animation and how it’s used by TV, film and gaming organisations
  • understand how to use a variety of different tools, both simple and advanced within the software environment, Blender
  • construct your own 3D animated project
  • understand how to conduct testing on your 3D animated project
  • understand how to conduct testing on your 3D animated project

Scheduled courses

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