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Physical computing kit - KS2 Crumble - short courseCP252

Physical computing involves programming digital devices to sense and interact with the world – an engaging alternative to screen-only activity. It touches upon many areas of the computing curriculum, bringing subject knowledge and programming skills to engaging and enjoyable classroom activities.The Crumble...

Physical computing kits - KS2 data loggersCP257

Physical computing involves using digital devices to sense and interact with the world – an engaging alternative to screen-only activity. Physical computing touches upon many areas of the computing curriculum. Data loggers are digital devices which can record and store data over time. Data loggers can store a...

Using micro:bits to collect data in school surveysCP014

The micro: bit can be used in the primary classroom to develop the use of technology in collecting, analysing, and presenting data. Exploring activities linked to data collection, will enable you to use micro:bits within your school to support computing and the wider curriculum.You will find out how to use micro:bits...

Physical computing kit - KS4 Raspberry Pi Pico - short courseCP254

Physical computing links to many aspects of the GCSE CS specification, and is a powerful means to engage students with programming projects. The Raspberry Pi Pico is an easy-to-use micro-controller device that attaches to an existing computer, making writing and downloading programs...

Physical computing kits - KS1 BeeBotsCP256

Physical computing involves programming digital devices to sense and interact with the world – an engaging alternative to screen-only activity. It touches upon many areas of the computing curriculum, bringing subject knowledge and programming skills to engaging and enjoyable classroom activities. The Bee-Bot is...

Physical computing kit - KS3 micro:bit - short courseCP253

Learning computing with the micro:bit has been proven to raise interest and enjoyment among KS3 learners, and increase the number of girls interested in further study. It provides an engaging way to develop subject knowledge, through fun projects that provide instant feedback to...

Professional Development Leader Programme - Stage 3FD301

This course is for teachers and other educational consultants who want to be accredited as Senior Professional Development Leader via our CPD Quality MarkYou should have already been accredited with Lead level before completing this course.
The Professional Development Leader...

Build the foundations to have the confidence in offering GCSE Computer ScienceCP267

Join us for a transformative two-day workshop designed to equip educators with the knowledge, tools, and confidence to effectively introduce and teach GCSE Computer Science. This course is designed for educators looking to either initiate or advance their abilities to offer GCSE Computer Science, ensuring a strong and...

Assembly language in A Level computer scienceCP511

Dive into the world of assembly language; this CPD will develop both your theoretical knowledge and practical skills in relation to the use of this fundamental, low-level mode of programming for A Level computer science. During this two-hour course, you’ll learn the essentials of assembly language including...

Boolean logic in A Level computer scienceCP513

Boolean logic is a way of describing the circuits inside a computer, and the same concept can be represented by a logic circuit diagram, a truth table, or a Boolean expression. During this course you’ll learn how to interpret circuit diagrams, write Boolean expressions and explore the laws of Boolean algebra....

Data structures in A Level computer scienceCP512

Almost all programs process data in some form, data therefore needs to be stored in ways that mean it can be easily manipulated by program code. During this CPD you’ll learn how various data structures are used to organise and store data. You’ll learn about static and dynamic data structures; stacks...

Pathfinding algorithms in A Level computer scienceCP514

Pathfinding algorithms are used to find solutions to a given problem, using the shortest path between a set of points. These problems are commonplace, from satellite navigation systems to internet packet routing. During this course you’ll learn how the Dijkstra’s and A* search algorithms function.You...

Systems architecture in A Level computer scienceCP515

Unlock the inner workings of computer systems during this course. Delve into the purpose and function of key system components, gaining insight into how they impact overall performance and functionality. Master the fundamentals of Von Neumann architecture and the fetch-decode-execute cycle. You’ll evaluate the...

Bring computing to life using a context-based approach - residentialCP010

This two-day residential aims to raise the profile of computing and engage learners by using a context based approach including linking to careers and enrichment opportunities and building in culturally-relevant pedagogies.During this residential, you’ll complete 4 NCCE courses:Teaching primary computing through...

Teaching primary computing through contexts - residentialCP405

By using curriculum and real-world contexts, you can teach aspects of computing using contexts from other curriculum subjects. This shows children how computing links to the world around them, supporting learning by making it more relevant and ensuring that all aspects of computing are taught effectively.Using...

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