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Object-oriented Programming in Python: Create Your Own Adventure GameCO210
Object-oriented programming is a programming paradigm based on objects and data rather than actions and logic. This online course will introduce you to the principles of object-oriented programming in Python, showing you how to create objects, functions, methods, and classes. You’ll use what you learn...Programming 102: Think like a Computer ScientistCO208
On this course, you’ll explore Python programming at an intermediate level. You’ll discover how to break down problems into smaller parts, and then design and apply algorithms to data. You’ll also explore list structures and their various uses. Ultimately, what you learn will build upon...Programming 103: Saving and Structuring DataCO219
Discover how to save data to use it across multiple runs of your programOn this course, you will learn how to save text and binary files, and how to structure data so that programs can interpret it correctly. You will explore various common types of structured files, including CSV and JSON, and also find out how...Programming Pedagogy in Secondary Schools: Inspiring Computing TeachingCO222
Transform your teaching by developing your pedagogical approach.In the first two weeks of this course, you’ll be introduced to a range of pedagogical approaches suitable for Key Stage 3. You’ll look at a range of pedagogies aimed at developing your students’ computational thinking skills, from...Programming with GUIsCO217
Discover how to build your own Graphical User Interface (GUI) with Python and guizero. On this course, you will learn how to incorporate more interactivity in your program. You will experiment with different types of widgets and build the confidence to design more complex GUI-based apps in the...
Teaching Programming to 5- to 11-year-oldsCO041
Through the activities in this course you will learn about algorithms and programming, and how to teach young children to code.Programming gives children the opportunity to be creators rather than just consumers of technology. From using and modifying existing programs to complete tasks...