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Physical computing kits - KS1 BeeBotsCP256

Physical computing involves programming digital devices to sense and interact with the world – an engaging alternative to screen-only activity. It touches upon many areas of the computing curriculum, bringing subject knowledge and programming skills to engaging and enjoyable classroom activities. The Bee-Bot is...

Physical computing kits - KS2 data loggersCP257

Physical computing involves using digital devices to sense and interact with the world – an engaging alternative to screen-only activity. Physical computing touches upon many areas of the computing curriculum. Data loggers are digital devices which can record and store data over time. Data loggers can store a...

Teaching primary computing through contexts - residentialCP405

By using curriculum and real-world contexts, you can teach aspects of computing using contexts from other curriculum subjects. This shows children how computing links to the world around them, supporting learning by making it more relevant and ensuring that all aspects of computing are taught effectively.Using...

Adapted teaching and effective learning interventions in secondary computingCP448

Getting computing education back on track, for all students, is an urgent priority requiring informed planning and implementation. Teaching and learning in computing has been challenging, with some aspects of subject knowledge and skills put under real pressure.This CPD takes the best evidence and practice for...

Enriching secondary computing with STEM Ambassadors in your region - short courseCP446

This short introductory course demonstrates the value that STEM Ambassadors can add to the computing curriculum and the extra-curricular offer. Bringing these industry volunteers into the classroom can help make computing more relevant to young people, allowing them to consider computing as a future study and career...

Introduction to primary computing - remoteCP454

Computing in primary schools is a practical, creative, and knowledge-rich subject. This course provides teachers with the knowledge and confidence to get started teaching computing in your school whether you’re an early career teacher, or would like to improve your understanding of how to teach computing.This...

Leading primary computing - module 2 - remoteCP456

This course will help computing subject leaders to lead the improvement of computing teaching and learning, and to provide professional support and development to others. Following on from module 1 this course will enable you to identify and plan for improvement in your school.  This will involve developing a...

Preparing for Ofsted in secondary computing - short courseCP444

Avoid unnecessary strain and workload in anticipation of an inspection, by joining this short CPD. You’ll find out what Ofsted are looking for and, just as importantly, what they don’t expect departments to produce – separating evidence from myth. You’ll develop a lean preparation plan, to...

Teaching GCSE computer science: improving student engagement - remoteCP447

Effective teaching of computer science results from strong subject knowledge, and a detailed grasp of effective pedagogy. This evidence-based CPD will help you to develop your classroom practice, focused on the broadening and deepening of classroom pedagogy, helping you to get the best from...

Teaching programming using Scratch and Scratch Jr - remoteCP455

Programming is a key element of the primary computing curriculum. During this one-day professional development, you will be equipped with the skills and knowledge necessary to teach programming using Scratch and Scratch Jr. You will be introduced to and use the fundamental concepts of sequence, repetition, selection,...

Boolean logic in A Level computer scienceCP503

Boolean logic is a way of describing the circuits inside a computer, and the same concept can be represented by a logic circuit diagram, a truth table, or a Boolean expression.During this course you’ll learn how to interpret circuit diagrams, write Boolean expressions and explore the laws of Boolean algebra.You...

Introduction to Isaac Computer Science - short courseCP552

Isaac Computer Science is an exciting, free learning platform, aimed at supporting students with the subject knowledge required for GCSE and A Level. During this short course, you’ll learn about the features available on the Isaac Computer Science platform, including how to:create a group (if you have your...

Object oriented programming (OOP) in A Level computer scienceCP506

Object-oriented programming (OOP) is an approach to systems development that focuses on objects and the way that they interact. The OOP method of programming (or paradigm) is different to the procedural paradigm, which many programmers start out with on their learning journey.During this course you will learn about...

Pathfinding algorithms in A Level computer scienceCP504

Pathfinding algorithms are used to find solutions to a given problem, using the shortest path between a set of points. These problems are commonplace, from satellite navigation systems to internet packet routing. During this course you’ll learn how the Dijkstra’s and A* search algorithms function.You...

Systems architecture in A Level computer scienceCP505

Unlock the inner workings of computer systems during this course. Delve into the purpose and function of key system components, gaining insight into how they impact overall performance and functionality. Master the fundamentals of Von Neumann architecture and the fetch-decode-execute cycle. You’ll evaluate the...

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