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Data structures in A Level computer scienceCP512

Almost all programs process data in some form, data therefore needs to be stored in ways that mean it can be easily manipulated by program code. During this CPD you’ll learn how various data structures are used to organise and store data. You’ll learn about static and dynamic data structures; stacks...

Literacy via primary computing – building vocabulary and embedding literacy skillsCP407

The national curriculum states that teachers should develop pupils’ spoken language, reading, writing and vocabulary as integral aspects of the teaching of every subject. This CPD will support you to do just this in computing. You will learn how to embed the teaching of vocabulary effectively throughout your...

New subject leaders of secondary computing - remoteCP411

Moving into curriculum leadership can feel like be a big step. Whether you are new to the role, or looking to progress in the future, this course will build confidence and clarity allowing you to succeed.Written by experienced department leaders, and based in the most recent evidence of 'what works', you'll come away...

Object oriented programming (OOP) in A Level computer scienceCP516

Object-oriented programming (OOP) is an approach to systems development that focuses on objects and the way that they interact. The OOP method of programming (or paradigm) is different to the procedural paradigm, which many programmers start with on their learning journey.During this course you will learn about...

Preparing to take the KS3 and GCSE Subject Knowledge Certificate test - short courseCP350

This short course will support you prepare for completing the KS3 and GCSE Subject Knowledge Certificate programme, which will lead to you achieving a national certificate in computer science subject knowledge. By attending this course, you’ll gain support from an experienced Professional Development Leader, who...

Representing algorithms using flowcharts and pseudocode - remoteCP420

An understanding of algorithms is vital for success in computer science. Students need to know how algorithms are designed to solve a problem, and how these designs are represented to other humans.Improve your knowledge of algorithms to the level appropriate for up to GCSE teaching. Become confident in using the key...

Representing algorithms using flowcharts and pseudocode for OCR specificationCP420A

An understanding of algorithms is vital for success in computer science. Students need to know how algorithms are designed to solve a problem, and how these designs are represented to other humans. This course references the OCR J277 9-1 GCSE Computer Science specification.During this course, you’ll develop your...

Collaboration in KS3 programmingCP437

Programming is a highly collaborative activity, through which groups of individuals can achieve greater things than they would alone. In industry as well as through the lived experience of young people working creatively with code, many effective approaches to collaborative working have emerged that deserve a place in...

Implementing the Teach Computing Curriculum in your schoolCP255

This course aims to support teachers and subject leads in providing the best computing experience for their pupils using the Teach Computing Curriculum. It will guide leaders through the Teach Computing Curriculum’s design and structure, exploring how it can be implemented within an individual school’s...

Introduction to the micro:bit in key stage 2 - short courseCP292

Explore physical computing using the micro: bit device; finding out how it can be used to develop understanding of programming through creative digital projects.During this CPD, you’ll learn how to get started with the micro:bit, exploring the in-built buttons, LEDs, and sensors for detecting movement, sound,...

KS3 computing (module 3): Creative curriculum enrichment and inclusionCP249

Making computing an engaging school subject, that motivates and inspires the full range of students, is a key outcome of an excellent KS3 computing curriculum.At the heart of this curriculum is computational thinking; the ability to solve problems using computers. Some of the barriers to engaging with computing,...

Physical computing kits - KS1 BeeBotsCP256

Physical computing involves programming digital devices to sense and interact with the world – an engaging alternative to screen-only activity. It touches upon many areas of the computing curriculum, bringing subject knowledge and programming skills to engaging and enjoyable classroom activities. The Bee-Bot is...

Physical computing kits - KS2 data loggersCP257

Physical computing involves using digital devices to sense and interact with the world – an engaging alternative to screen-only activity. Physical computing touches upon many areas of the computing curriculum. Data loggers are digital devices which can record and store data over time. Data loggers can store a...

Teaching primary computing through contexts - residentialCP405

By using curriculum and real-world contexts, you can teach aspects of computing using contexts from other curriculum subjects. This shows children how computing links to the world around them, supporting learning by making it more relevant and ensuring that all aspects of computing are taught effectively.Using...

Adapted teaching and effective learning interventions in secondary computingCP448

Getting computing education back on track, for all students, is an urgent priority requiring informed planning and implementation. Teaching and learning in computing has been challenging, with some aspects of subject knowledge and skills put under real pressure.This CPD takes the best evidence and practice for...

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