Using computer games across the curriculum

You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students.

There are sections on: - Integrating games into lessons - Activities for using freely and commonly-available computer games and consoles - Making your own games, and helping students to design computer games themselves - Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.

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Subject(s)Computing
Author(s)Karen Anderson
Age11-14
Published2012
Published by

Shelf reference004 AND
ISN/ISBN9781441108296
Direct URLhttps://www.stem.org.uk/x8r63

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