Invent to learn: making, tinkering, and engineering in the classroom

Invent To Learn: Making, Tinkering, and Engineering in the Classroom by [Martinez, Sylvia Libow, Stager, Gary S.]

 

There's a technological and creative revolution underway. Amazing new tools, materials and skills turn us all into makers. Using technology to make, repair or customize the things we need brings engineering, design and computer science to the masses. Fortunately for educators, this maker movement overlaps with the natural inclinations of students and the power of learning by doing. The active learner is at the center of the learning process, amplifying the best traditions of progressive education. This book helps educators bring the exciting opportunities of the maker movement to every classroom.

Children are natural tinkerers: their seminal learning experiences come through direct experience with materials. Digital fabrication, such as 3D printing and physical computing, including Arduino, MaKey MaKey and Raspberry Pi, expands a child's toy and toolboxes with new ways to make things and new things to make. For the first time ever, childhood inventions may be printed, programmed or imbued with interactivity. Recycled materials can be brought back to life.

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Please be aware that resources have been published on the website in the form that they were originally supplied. This means that procedures reflect general practice and standards applicable at the time resources were produced and cannot be assumed to be acceptable today. Website users are fully responsible for ensuring that any activity, including practical work, which they carry out is in accordance with current regulations related to health and safety and that an appropriate risk assessment has been carried out.

Subject(s)Computing
Author(s)Sylvia Libow Martinez, Gary Stager
Age11-14, 14-16
Published2013
Published by

Shelf reference760.7 MAR
ISN/ISBN9780989151108
Direct URLhttps://www.stem.org.uk/x8v4p

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