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Year 2 ACCEL Rolls-Royce
These resources have been created for Year 2 pupils in line with the KS1 science, maths, computing, art and design technology curriculum.
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Exploring and Programming
This computing activity introduces pupils to algorithms, gives them the opportunity to programme bee-bots and to use an internet search engine to find information, pictures and sounds. Pupils will build on their Year 1 computing knowledge throughout the activity and are able to work as part of a small team. This...