KS1 Programming 2

Welcome to the second KS1 Programming page. Here you will find a series of eight short activities split into four sessions. All the activities need access to a phone, tablet or laptop as we introduce the children to Scratch Jr - an introductory programming language that uses blocks of instructions. Children can snap these blocks together, like a long line of jigsaw pieces, to make characters move, jump, dance, and sing. These activities take you and your child/ren step by step in creating their own Scratch Jr projects.
All activities have been created by Scratch Jr and are available with a helpful introductory video, here: https://www.scratchjr.org/teach/activities.

No device to use? Try an 'unplugged' activity (no tech needed, other than a printer!):
Print the pictures of the Scratch Jr blocks. Cut out and arrange them to complete the activity.

No printer? Try drawing the pictures of the blocks you think you will need for each activity. Arrange them to create a sequence that will complete the activity.

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Session 5 - Let's Talk

The final activity allows your child/ren to:...

Scratch junior

ScratchJr is an introductory programming language that enables young students to create their own interactive stories and games. Students snap together graphical programming blocks to make characters move, jump, dance, and sing. Students can modify characters in the paint editor, add their own voices and sounds,...

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