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Ways to Win

A collection of thirty two mathematical games. The aim of each is for students to decide whether there is a winning strategy. [b]The games are[/b]: take the pegs, Tetromino chase, Solitaire, remove the cube, make it twenty-four, total 87, hedge me in, grab the last cross, sticks game, strategic darts, square chase, NIM, Pentomino chase, no move left, treasure hunt, the cat fight, crossroads, triangle trek, three in a row, unequal sharing, dotty, sliding counters, square safari, chase the primes. The games in this Manchester Polytechnic booklet are arranged roughly in order of difficulty, thus, for some of the later games it may only be possible to find a partial strategy for winning.

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