Resources by Computing At School

Back to all publishers

Displaying 31 - 40 of 56

Mathematics for A level computer science

This is a great resource for providing underpinning mathematical knowledge for A level computer science. It is broken down into topics so could be used in small sessions to reinforce understanding. Set theory, numbers, cardinality, cartesian product, regular expressions, vectors and dot product, functions and Big O...

Mind the Gap (Spring 2013)

This edition of the Computing at School newsletter contains articles covering:

*Increasing the number of girls studying computing

*Inclusion in computing

*Network of Excellence and CAS Hubs

*Learning about programming through knitting

*Programming with GameMaker

*...

Mobile App Development goes Visual (Spring 2011)

This edition of the Computing at School newsletter covers many topics including:

*Visual development of mobile apps using App Inventor

*Active learning in computing using Lego NXT and Logo

*BYOB, an extension to Scratch that aids abstraction and extension

*Robot simulation using RoboMind...

Networks and the internet

Students would find this Computing at School community resource useful as a revision resource for the topics of networks and the internet. It is suitable to be issued as a sequence of homework tasks.

Normalisation of floating point binary numbers

Normalisation of floating point binary numbers is usually a topic where students require practice. This pair of documents explain the technique and then provide a set of questions with answers for independent working.

Number system conversion triominoes

Another great resource from the Computing at School community which is suitable as a consolidation activity for small groups, designed to consolidate learning regarding converting positive integers between the binary, denary and hexadecimal number...

Object oriented programming with Greenfoot

Greenfoot is an object oriented programming language based on Java. This resource uses a skeleton crab game program to teach the principles of Greenfoot programming. Students complete the activities to complete the program. The resource includes a greenfoot project and a completed project. These are aimed at...

OCR GCSE Computing Guide

GCSE Computing – The Teacher’s Unofficial Guide This guide, which supports the OCR GCSE, covers how to teach the course. Separate sections look at: • Written examination • Practical investigation • Programming project It is not officially linked to the exam board, but they have ‘adopted’ it as their official,...

Python 3 Cheat Sheet

This cheat sheet provides guidance to inexperienced Python programmers. It covers several of the most-used functions, operations and data types including:

• User interaction
• Boolean logic
• String handling and manipulation
• Assigning and using variables
• Loops
• Using simple...

Python 3 Student workbook

This resource is a comprehensive beginner’s guide to creating procedural programs using Python 3. It would be suitable for self-paced learning and independent work. There are also activities that are suitable as homework tasks that reiterate key terms and concepts. It was originally developed for the pre-2015...

Pages

Find a publisher