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This video shows Angelo Grubisic, an aerospace engineer who combines his love of wingsuit BASE jumping with his engineering knowledge to develop the world's most scientifically engineered wingsuit.

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This unplugged activity, from the CS4FN team at Queen Mary University of London, helps learners to understand variable assignment and operations. They use the idea of variables as boxes as the basis of a group activity, developing their use of logical thinking to trace variables through programs.

The...

The problem starts with choosing three distinct, non-zero integers between -5 and 5 that do not sum to zero. These are then used in a six factorisations that make use of...

This unplugged activity from Peter McOwan and Paul Curzon mingles computer science with biology. A group activity is used that mimics the firing of neurons within the brain. These trigger other neurons to fire – these can be compared to AND gates in logic circuits.

The ‘brain in a bag’ kits used in the...

In this module students will study barnacle morphology, life histories and life styles as Darwin did. He based his classification and search for a common ancestor upon his studies. Recent work using genetic and molecular evidence and scanning electron microscopy shows how some of the key difficulties in drawing the...

The Youth Grand Challenges is a new STEM competition that aims to inspire students aged 11-to-19.  This resource provides a selection of ideas for research or practical projects on the subect of the spread of disease.

Curriculum links include pathogens, bacteria, epidemics, pandemics, malaria, water borne...

Groups of students from Townley Grammar School for Girls took part in RHS Wisley’s Budding Gardeners' Wonderland’ Competition 2015, with the assistance of two STEM Ambassadors – an RHS landscape designer and a landscape architect. The brief was similar to an enterprise project – to create a competition standard 1mx...

This Core Maths resource contains teachers' notes, lesson plan and student handouts that explore budgeting and foreign exchange. The two topics can be combined into one large project or taught as two discrete tasks. 

There is a Powerpoint presentation of the tasks for classroom use, including possible...

Carom Maths provides this resource for teachers and students of A Level mathematics. This presentation introduces an explanation and a simulation of Buffon's Needles experiment, that yields an approximation for π, before developing the experiment further by asking what would happen if the shape of the needles were...

A set of simple scratch ‘debugging’ activities that children can use to apply their understanding of programs and codes.  Children are shown a series of faulty programs which are based around the water cycle.  They are then supported to use logical reasoning to locate and fix the bugs within them.  Notes for...

This resource, produced by SEPNet and Queen Mary University of London, uses Lego to represent the building blocks of matter. Different colour Lego bricks are assigned to different quarks and leptons. The quarks can be put together to make hadrons, such as protons and neutrons. The blocks can also be used to show...

This is a classroom-based activity from the Wellcome Trust Sanger Institute that allows students to explore the features of two bacterial pathogen genomes. The aim of this activity is to highlight the role of different genetic components in two closely related subspecies of Salmonella enterica, and to identify how...

This resource focusses on exploring shape, nets, wheels and axles. This activity uses pupil’s prior knowledge of nets to make a base for a vehicle. It then introduces the use of axles and wheels to enable the car to move. It could be used at key stage 1 to develop understanding of the use of axles and wheels in...

In this resource, students will use the theme of football on the Moon to learn how electronic intercom circuits can help players communicate. Students will gain an understanding of how sound waves travel and are received to allow them to be heard in the ear. Building on students pre-existing knowledge of circuits...

In this activity students design and model a robot arm in 2D, need to be able to name the main parts of a robot arm and to be able to design and make a 2D card model of a 3D product. Robot arms are an example of a programmable system. They are used in a wide variety of industrial applications, ranging from loading...

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