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Showing 4697 results
In this lesson aimed at lower primary, children find out about the uses of light bulbs, other than providing light. Children work scientifically observing, comparing and contrasting the features of different light bulbs and sorting them into groups according to similarities and differences. They then work as ‘light...
This report from Ofsted is based on a survey into the impact in schools of the government’s strategy for continuing professional development (CPD). The strategy was introduced in 2001 and subsequently relaunched in 2005. It aims to promote the benefits of CPD, help teachers make the most of the choices available,...
This resource uses the version of Minecraft that comes pre-installed within the Raspbian operating system for the Raspberry Pi. As such a Raspberry Pi is required to use this e-book. Minecraft: Pi Edition comes with a powerful Application Programming Interface (API), which allows students to hack and make entire...
In this resource , students can get started and are guided step-by-step through the process of creating all sorts of projects using Scratch including games, animations, quizzes, electronics circuits, and more. Although originally written for the Raspberry Pi all the projects can be ported to other platforms (except...
This resource contains a series of card tricks. Each trick is presented in two parts. In the first part enough detail is given so that the trick can be performed. A description of the desired effect is given followed by an explanation of the mechanics of the trick – actually what is done to ensure the trick works...
The Magic of Computer Science II begins with an introduction to the resource, explaining the basic concepts used in the book. There follows descriptions of how to perform seven tricks with explanations of how the trick works and the computer science concepts illustrated in the tricks.
The joker in...
The third collection of magic tricks, from Paul Curzon and Peter McOwan, is entitled ‘magic meets mistakes, machines and medicine. The five card tricks contained make use of maths and computer science theory, and are used by real magicians.
Each trick includes magician’s instructions. The theory behind each...
In this activity children use the context of exploring Mars to investigate living things, habitats and electricity. The activities are:
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This resource provides activities for children aged from 4-11,using the theme of exploring Mars as the context. With a focus on the Martian weather. The activities are:
...This resource provides activities for children aged from 4-11,using the theme of building a settlement on Mars as the context. The activities are:
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This resource provides activities for children aged from 4-11,using the theme of exploring Mars as the context. With a focus on the Landing and exploring. The activities are:
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A National STEM Learning Centre and Network Engineering Case Studies resource investigating how science is used to build devices that drive groups of youngsters away from buildings.
Hearing loss is age-related: this...