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[b]Functions and their derivatives:[/b] the objective of this activity is to develop skills in working with functions, their derivatives and function notation. The suggested activity begins by asking students to explain what is meant by f'(3) and what is the difference between f(2) and f'(2). There follows a...

This SMILE resource contains two packs of games, investigations, worksheets and practical activities supporting the teaching and learning of how students use graphs mathematically, from reading information from a graph to using graphs to show distance, velocity and acceleration.

Using graphs pack one...

[b]Using positional vocabulary[/b]: the objective of this activity is for students to practise using positional vocabulary. The suggested activity requires students to hide an object in the classroom, then give directions to other students in order to find the missing object. The resource contains many prompts,...

These resources challenge students to become more familiar with graphical data in a design and technology context:

  • Venn diagrams: students are asked to complete the Venn diagram as a product analysis exercise for headphone wraps.
  • Pie chart: students are asked...

These activities support students to use maths skills when designing new products. The first activity uses a tangram to help students create new product shapes, the second uses the SCAMPER strategy to help students alter the shape of their design idea using reflection, tessalation, scale and proportion.

This...

This sample of a teacher guide introduces basic robotics using VEX IQ robotics kits and ModKit programming software – the activities are based upon a single robot model which can be constructed from the VEX starter kit.

Students learn about basic movement of the robot rover, as well as related challenges, in...

 

In this activity, learners will use a vacuum former to manufacture a suitable casing for a programmable product. It...

This Double Crossed activity, from the Centre for Science Education and supported by the Astra Zeneca Teaching Trust, is set during World War Two. There is a mystery to solve, following an air raid, and students will need to use both science and history skills to get to the bottom of it. They are expected to...

This game, for two players, requires students to move around a Cartesian grid using column vectors, collecting stars as they go. Each star is worth a different number of points. The winner is the player who can collect the most points.

From the Nuffield Foundation, the object of this module is to provide a simple introduction to the idea of a vector. Students need to be familiar with the co-ordinates module before starting this module. The development makes use of a number of simple (vector) grid...

This set of Cre8ate maths activities requires pupils to practice number operations, to search for pattern in number and to work and deepen with their arithmetic understandings. In Vedic multiplication, these understandings are developed into simple algebra. This topic follows on from Vedic maths one and explores...

In this puzzle, students are given diagrams showing different layouts of villages, roads and farms - acting as vertices, edges and regions. Students are given a series of rules and challenged to draw maps that meet a variety of different conditions.

This new curriculum resource from CensusAtSchool is presented at two levels of difficulty. This idea is relatively current as it links with the 'Da Vinci code' and the theory of the Vitruvian man as put forward by Leonardo da Vinci (1452–1519).

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Act 1

An animation shows a volcano erupting and the spread...

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