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This excel workbook contains a series of sheets to help students explore different types of composite functions including linear, quadratic and reciprocal functions.

The first sheet allows students to input different...

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"Computing isn't about computers" - this quote from one of the CS4FN authors, Paul Curzon, should give you an idea about the resources in this collection. Designed to inspire, these activities are about people, solving puzzles, creativity, changing the future and, most of all, having fun. Magic tricks, philosophy,...

  • Entrants create an original key-frame computer animation, up to one minute in length, using eligible software including: Alice, Flash, Scratch, Blender, Autodesk 3D Studio Max, Autodesk Maya, and Serif DrawPlus. Entries can be from individuals or from small teams. Prizes are awarded by...

Mark is a 3D modeller at Jagex, a computer games design company. He discusses his role in this video. He role involves the creation of 3D characters, areas and environments , taking briefs for art teams to bring it to life. He enjoyed art at school, was a keen gamer as a child and wanted to pursue his dream job....

This book is an introduction to the graphical language Snap!. Snap! is a free graphical programming language. Inspired by Scratch, it builds upon its foundations and expands its functionality.

This resource is suitable for both the novice and experienced programmer. The author, attempts to bridge the gap...

This case study from Ofsted shows how one secondary school integrated computer-aided design and manufacture (CAD/CAM) into their design and technology provision.

At Ripley St Thomas Church of England school, students use professional standard software and manufacturing equipment confidently, developing...

Mathematics plays a vital part in space flight, it gives us a way both to predict what should happen in the future and also ways to measure what’s actually happening in the present, and adapt to it. In this resource we look at a few places where maths helps in space flight. The maths is made simple here (it’s far,...

This edition of the Computing a School (CAS) newsletter includes articles covering:

*Pedagogy of computational thinking and programming

*Modelling and simulation with StarLogoTNG

*Scratch and RoboMind

*Text-based programming with Small Basic

*Route finding with graphs at A-Level...

This edition of the Computing at School newsletter contains articles on:

*Using Scratch4Arduino in primary schools to make musical instruments

*Learning algorithms with folk dancing and fairy tales

*Kodu programming

*Developing computing schemes of work

*Functional programming...

This textbook takes an ‘unplugged’ approach to learning the critical concepts in computer science. It relies heavily on metaphors as a means for readers to grasp new topics and relate them to their current understanding. It also contains puzzles which aid understanding.

The book includes chapters covering...

This edition of the Computing at School newsletter focuses on pedagogy, and contains articles covering:

*Barefoot Computing teaching resources and ready-to-deliver CPD with QuickStart Computing

*BCS Certificate in Computer Science Teaching

*Baseline assessment of computing

*Bebras...

This edition of the Computing at School newsletter, from a time of extensive curriculum change, includes:

*Arguments for teaching computational thinking

*Introduction to Arduino

*A short article about JavaScript in secondary schools

This early edition of the Computing at School (CAS) newsletter includes articles on Scratch programming and curriculum structure in lower secondary school. Also, videos showing the importance of maths in computer science are highlighted.

Produced by Solar Spark, this activity allows students to see a condensation polymerisation reaction in action as the polyamide polymer, Nylon, is produced. This is a condensation polymer made of two parent monomers, a di-amine and a di-acid chloride.

The reaction can be used to illustrate:
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