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In this activity, learners will use a vacuum former to manufacture a suitable casing for a programmable product. It...

This activity away from the computer is from the Barefoot Computing project. It is intended to provide a theoretical understanding of why and how variables are used in computer programming, using the example of score-keeping in a classroom quiz. Involving several volunteers from the group, the activity uses...

Astronauts, and especially spacecraft commanders, must take in a huge amounts of information from displays and screens. Small changes in this information might indicate important changes that should be addressed, and missing the signs may have important consequences.

This simple activity challenges students...

This brief activity uses false-colour images of the Columbia glacier to introduce the idea of using sequences of satellite images to monitor change and focuses on the selection of appropriate data for an investigation.

These resources from the Institution of Engineering and Technology, produced in association with Fairfield Control Systems, explore the theme of waterways.

This activity demonstrates how a Raspberry Pi running Python can interact with other devices in the browser. Using the web.py framework, web forms can be served to mobile phones, tablets etc, and accept input which is fed into the Python script. The project helps students to see how web servers work, and how...

This short activity introduces students to the ideas of the footprint and resolution of an image, asking them to choose and use appropriate methods to calculate how these quantities would change as they moved a camera to a series of vantage points above the surface of the Earth

In this activity, learners will self-assess and plan how to extend their current knowledge of programmable systems.

These resources introduce what is meant by a program and programming commands. Activities include asking learners to create a set of instructions that will solve a problem, as well as building on understanding of programming commands and what they are used to do in a program. 

 

This activity is designed to introduce students to what is meant by a program. It asks students to create a set of instructions that will solve a problem...

The work that engineers do affects billions of people. It is creative and hands-on. It is about solving problems, designing things and improving things. As an engineer, you could tackle some of the world’s most pressing problems - from dealing with cyber security and maintaining clean water and energy supplies to...

This poster provides examples of the types of skills that you can develop whilst learning robotics, including:

  • problem solving
  • teamwork
  • creativity

In this activity students take on the role of Earth observation scientists submitting a request for an image they would like for their research. This gives them the opportunity to consider the possibilities of pictures taken from orbit (and the limitations) and to write scientifically for a specific audience. It...

In this activity children take on the role of Earth observation scientists submitting a request for an image they would like for their research. This gives them the opportunity to consider the possibilities of pictures taken from orbit (and the limitations) and to write scientifically for a specific audience. It...

This document from the Department of Education looks at approaches to managing behaviour throughout the whole school at both a primary and secondary school. As part of the managing behaviour and bullying in schools case studies the resource explores: *Staff response to misbehaviour *'Golden Rules' and tickets *...

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