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In this activity from the CS4FN team, learners are introduced to algorithms in the context of artificial intelligence. They are challenged to beat a ‘piece of paper’ at a game of noughts and crosses. By following a simple algorithm, the piece of paper becomes very difficult to beat. The algorithm is a sequence of...

This article from School Science Review, describes the design, delivery, evaluation and impact of a CPD course for physics and chemistry teachers. A key aim of the course was to use the context of the James Webb Space Telescope project to inspire teachers and lead to enriched teaching of STEM subjects.

The...

Aimed at primary level, this resource provides a sequencing activity looking at the lifecycle of Brassica, a fast cycling flowering plant. It is designed to help children demonstrate their understanding of the progression through the lifecycle and reinforce their...

In this lesson aimed at lower primary, children find out about the uses of light bulbs, other than providing light. Children work scientifically observing, comparing and contrasting the features of different light bulbs and sorting them into groups according to similarities and differences. They then work as ‘light...

The twenty seven challenges contained in this booklet are designed to challenge and inspire students whilst helping them on their journey to becoming a ‘computational thinker’. The ideas contained in the booklet will also provide useful teacher stimulation when planning lessons.

Many of the challenges...

This report from Ofsted is based on a survey into the impact in schools of the government’s strategy for continuing professional development (CPD). The strategy was introduced in 2001 and subsequently relaunched in 2005. It aims to promote the benefits of CPD, help teachers make the most of the choices available,...

This resource uses the version of Minecraft that comes pre-installed within the Raspbian operating system for the Raspberry Pi. As such a Raspberry Pi is required to use this e-book. Minecraft: Pi Edition comes with a powerful Application Programming Interface (API), which allows students to hack and make entire...

In this resource , students can get started and are guided step-by-step through the process of creating all sorts of projects using Scratch including games, animations, quizzes, electronics circuits, and more. Although originally written for the Raspberry Pi all the projects can be ported to other platforms (except...

 

This collection of resources provides activities for children aged from 4-11, using the theme of exploring Mars as the context. The six activities for each age group of children, allow them to find out more about the...

In this activity children use the context of exploring Mars to investigate living things, habitats and electricity. The activities are:

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This resource provides activities for children aged from 4-11,using the theme of exploring Mars as the context. With a focus on the Martian weather. The activities are:

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This resource provides activities for children aged from 4-11,using the theme of building a settlement on Mars as the context. The activities are:

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This resource provides activities for children aged from 4-11,using the theme of exploring Mars as the context. With a focus on the Landing and exploring. The activities are:

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This resource supports learning about the ExoMars rover, which will travel across the Martian surface and drill up to two metres below the surface to collect and analyse samples in the search for evidence of life. These activities support children in finding out how more about the rover and the ExoMars mission. The...

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