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Published by BEAM, these games provide opportunities for students to practise and consolidate their knowledge and understanding of shape and space. The three games, with their mathematical content, are: *Angles - identifying right, acute and obtuse angles in shapes *Coordinates grid game - generating co-ordinates...
This game, aimed at primary level involves recognising and matching 2D shapes. The game consists of a track with a 'shopping list' of shapes for each player. Players start in the bottom left-hand corner and move a single counter around the board. The idea is that children take it in turns to roll a dice and move...
This game based on the game of 'Taboo' helps children to learn shape vocabulary. Suitable for primary level, children work in twos, with a reader describing a word without using any of the 'Taboo words on their card. The guesser then has to identify the correct vocabulary word on the card from their partner’s...
Starting Games, the first in series of three books of mathematical games from Spectrum written by Dave Kirkby. It was produced mainly for the primary years and those students working at National Curriculum levels one to three. This book contains forty games, each in the form of: • a photocopiable gameboard or score...
In this interactive golf game from Subtangent the player has to get the ball in the hole by choosing the most effective geometric transformations to beat the target score for each hole.
There are two versions of the...
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