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Welcome to the first KS1 Programming page. Here you will find a series of four activities that introduce children to a fakebot (printed version of a Bee-Bot). Each activity has a session plan with directions and examples needed to support your child as they learn about algorithms, programming, debugging...

Welcome to the second KS1 Programming page. Here you will find a series of eight short activities split into four sessions. All the...

These six lessons and activities introduce children to algorithms, logical reasoning and context, cross curricular pattern spotting...

These six lessons and activities introduce students to digital literacy and how to keep safe online. This includes two sessions of personal information and authorised access, creating secure passwords, illegal downloading and file sharing, possible e-safety scenarios and looking at a social media profile to...

This is a series of four, 30 to 60 minute, sessions that will go through the basics of binary numbers, bitmap images and compression.

Session contain:

• Step by step instructions.

• A presentation or document to follow.

• A worksheets that can by typed into or printed and written on....

...

The KS4 Data Representation project is consists of 5 different sessions allowing you develop your knowledge of how data is used in...

KS4 Networks Unit Instructions:
This is a series of four, 30 to 60 minute, sessions that will go through the basics of networks. Each
session has:

  • Step by step instructions.
  •  A presentation with the information needed broken into chunks. The idea being you read a chunk of information...

These easy to use resources for pupils aged seven to eleven from Barefoot Computing provide cross-curricular lesson plans and activities that integrate computing into the delivery of another topic. For example the solar system simulation activity uses the topic of space to introduce children to simulations and how...

This course, based on using the free programming website 'Rapid Router', teaches programming concepts from the basics using the Scratch-like 'Blockly' language. By programming a delivery van to follow simple routes, children learn about...

Building on the Key Stage 1 Blockly activity, this course introduces children to repeat loops, 'if' statements, and variables.

The activities focus on driving a delivery van around increasingly complex routes involving twists, turns and traffic lights. At the end of Lower Key Stage 2, the children can...

A presentation highlighting seven strategies for behaviour management.

These easy to use resources, for pupils aged five to seven, from Barefoot Computing provide cross-curricular lesson plans and activities that integrate computing into the delivery of another topic. In addition, ...

This collection contains electronic versions of the summative assessments in the Teach Computing Curriculum for KS2, covering 11 topics...

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