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Collisions: oblique collision
Collisions: rebound (v-t)
Collision: small mass into large mass
Collisions: equal mass straight (x-t)
Mark is a 3D modeller at Jagex, a computer games design company. He discusses his role in this video. He role involves the creation of 3D characters, areas and environments , taking briefs for art teams to bring it to life. He enjoyed art at school, was a keen gamer as a child and wanted to pursue his dream job....
This video demonstrates how the gravitational potential energy of a skateboarder is converted into kinetic energy as they move down a ramp. It discusses efficiency and how you can calculate the energy mathematically at both stages. It also ties into SUVAT and demonstrates how an objects acceleration due to...