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In this activity SEND pupils will learn to follow a sequence of instructions, create an algorithm for other people to follow and to understand that the order of instructions are important. The activity gives pupils the opportunity to create sequences of colours to make music and enhances the Music, Computing, PSHE...

This resource is based on the Inventive podcast. The podcast mixes engineering fact with fiction. Each podcast features an interview with an engineer. In this activity, Data scientist and inventor Larissa Suzuki is the inspiration for Tim Maughan to write 'My city is not a problem'.

Short audio clips...

This is a useful and very readable leaflet for an overview of assessment, which helps you to consider how and why you are assessing students.

It is important to ensure that assessment activities are valid: that is, that they assess what you intend to assess.  On page 2 you'll find a good set of things to...

In our national awareness day collection you will find resources relating to up and coming awareness days which highlight suitable ideas and activities that could be used in lessons or STEM clubs. The resources selected cover all STEM age groups and related subjects and include one off activities for students to...

This booklet, published in 1988, was written in anticipation of the government passing the Education Reform Bill introducing the national curriculum to England and Wales. The new Bill would establish a new system of assessment of students’ progress. Written by the Task Group on Assessment and Testing, this...

This booklet was written to provide a guide to the National Curriculum for students in compulsory education, those aged five to sixteen. Published in 1989, it examines the legal requirements of the curriculum in the light of the Education Reform Act (ERA) of 1988. Chapters aim: • to show how the ERA requirements...

Published in July 2015, this report from the ISOS Partnership evaluates the implementation and impact of the third phase of the National Science Learning Network’s regional programme.

The full collection of STEM Learning impact and evaluation research reports can be viewed...

These resources, aimed at primary level pupils, offer different activities on the theme of dinosaurs. Included are resources focussing on how humans impact the planet and particularly birds - ‘the dinosaurs of today’, fossils, and the story of Mary Anning.

The mission of the Natural Environment Research Council (NERC) is to gather and apply knowledge, improve understanding and predict the behaviour of the natural environment and its resources. It was established in 1965.

NERC funds and manages research and training in earth system science, advancing knowledge...

Using the school network as a learning resource, this Barefoot Computing resource for primary schools introduces networked devices and the hardware infrastructure used to connect them. Children carry out a ‘treasure hunt’, searching for common networked devices such as switches, servers and printers. After mapping...

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These cross-curricular activities, from Centre of the Cell, introduce the concept of vaccination and why it only protects the population if most people are vaccinated. They show how early vaccination was tested and discuss the role of informed consent in Clinical Research. Students learn about the process of...

The Inventive podcast uses storytelling to encourage listeners to find out more about engineers and what they do.  In each episode, Professor Trevor Cox interviews an engineer, and then a writer uses that interview as inspiration for a piece of fiction. The podcast brings...

This project allows students to think positively and creatively about different visions of the future. The activities are designed to celebrate human ingenuity rather than apportion blame or induce guilt. Specifically students are challenged to rethink a sustainable future based on the principles of closed loop...

This project allows students to consider the nature of games and sports in depth. What are the characteristics of games that make them enjoyable to play and watch? How can games be redesigned for different participants and different occasions? How can kit and equipment be designed to improve performance?

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