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Taking inspiration from the Born to Engineer video from Nina Parsons, a young engineer who has combined her love of motorsport with a career in composite design, this resource supports students to increase their understanding of composites in a motorsport setting. Students will learn about different composites,...

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This resource provided by ASE includes a number of activities to support environment teaching in science. By comparing the conventional use of agrochemicals with organic production, students can develop their understanding of the interaction between living things and their environment.

This activity also...

In these two key stage three activities from the ARKive collection, students learn about why species are classified, the ways in which this can be done and the key characteristics of mammals, birds, reptiles, amphibians, fish and insects. In the first activity, students play the Guess Zoo game to help them...

This resource develops the concept of exploring the relationship between the slopes of parallel and perpendicular lines. There is a particular focus on finding lines that are parallel and perpendicular by using their equations. The work extends into identifying and using intercepts.

Students are presented...

This lesson develops the concept of identifying when two quantities vary in direct proportion to each other. Students enhance their ability to:

  • Distinguish between direct proportion and other functional relationships
  • Solve proportionality problems using efficient methods

The...

This lesson develops the concept of distinguishing between rational and irrational numbers. In particular, students will enhance their ability in:

  • Classifying numbers as rational or irrational.
  • Moving between different representations of rational and irrational numbers.

 An...

The first activity in this resource asks students to consider x = 5 and answer the question ‘what value is y’? An initial discussion builds up understanding of graphical representations of linear equations.

This lesson develops solving pairs of linear equations by considering their graphical representations...

This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...

This resource provided by Siemens, aimed at primary learners, looks at how science, technology and engineering has shaped the way we live. It is divided into four activities which link to aspects of the technology, science and mathematics curriculum.

  • The power of steam - The first part...

In this resource students are required to use moving averages to investigate evidence for trends in local temperature change. There are links to the very real political and scientific debates regarding the question of climate change.

Climate Change Overview This brief overview makes...

The Nuffield Foundation provides this activity which students use to create spreadsheets that model what would happen to the temperature of the Earth if there were to be a sudden change in the amount of radiation entering or leaving the planet. Students then investigate polynomial and exponential functions to find...

This resource from The Economist Educational Foundation engages students with big questions about climate change and human intervention. The sessions explore the viability of our attempts to keep temperatures down and supports students to discuss the obstacles to success and question where...

The Nuffield Foundation provides this resource which shows students how, given a set of measurements along an irregular coastline, it is possible to approximate the area of land which is lost to coastal erosion over a period of time. Coastal erosion A - this activity uses the context of coastal erosion to introduce...

This activity involves planning and block coding a whack ‘em all style game with a score and timer in Scratch, using selections and variables. The lesson focuses on exploratory learning, giving the pupils time to explore and work out for themselves how to create the code needed for their game. 

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