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'Closing the gap: test and learn' is the first programme in the world to trial multiple interventions simultaneously using a wholly collaborative approach across a large number of schools.

In this programme, over 200 teaching schools alliances worked together to carry out 11 large-scale, randomised...

Science in a Topic students’ book Clothes and Costume includes activities relating to the properties of different materials, how they can be tested and how they can be changed. Students work with a range of materials, including fabrics, leather and minerals and metals used in making jewellery. Instructions for...

This collection of resources provides material to support the development of behaviour for learning strategies.

This resource from HMSO is the Report of the Committee of Inquiry into the Teaching of Mathematics in Schools under the Chairmanship of Dr W. H. Cockcroft.

The foreword states "Few subjects in the school curriculum...

This activity comes as a presentation, aimed at using a strange - shaped seed to probe the children's thinking, reasoning and scientific talk skills. Asking questions such as: ‘What is it?’, ‘Where does it come from?’ and ‘What are its characteristics?’ it provides an opportunity to get the children thinking and...

This set of six activities introduces pupils to the history of computing and in particular, how computers were used as code-cracking devices in World War II. Through these activities pupils will have the opportunity to learn about Alan Turing and become code-crackers before finally creating their own movie about...

This Royal Academy of Engineering resource teaches students coding through a series of physical computing and practical activities that explore the essential role engineers have in supporting the emergency services and search and rescue missions.

Combining plugged activities, using a Crumble Controller, and...

This collection includes resources for primary schoolchildren of all ages learning early computer programming. Using the Blockly drag-and-drop visual language, children program the movement of grocery vans around maps. The resources should be used with the ...

Following on from the Key Stage 1 and Key Stage 2 Blockly activities using Rapid Router, this teacher guide introduces Python textual programming. The difficulty of the algorithm challenges and the coding required is raised to new levels, but adequate support is provided in the guides. This resource makes use of...

This collection comprises of Code for life Rapid Router with Python and Code for life Rapid Router with Blockly resources. They are aimed at both primary schoolchildren of all ages learning early computer programming as well as secondary school...

Pupils can explore the characteristics of the surface of planet Mars and will learn how to navigate a planetary robotic vehicle on to it. The resource focuses on coding and uses Open Roberta Lab which is an online simulation tool. Pupils will become familiar with the main characteristics of the Martian surface and...

This activity aimed at primary level contains a series of five simple grids to help children reinforce their understanding of co-ordinates. Each sheet contains a simple co-ordinate grid filled with letters and provides sets of coordinates which children then look up to find encoded words. Each grid contains a...

This activity will support pupils to design and programme a Maze Air Speed Record game using the coding package Scratch. Pupils will learn to programme sprites, scripts, costume and stage and the activity can be used to consolidate learning or to teach the Scratch programme for the first time. This activity is part...

This activity involves planning and block coding a whack ‘em all style game with a score and timer in Scratch, using selections and variables. The lesson focuses on exploratory learning, giving the pupils time to explore and work out for themselves how to create the code needed for their game. 

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This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a BBC micro:bit to find other micro:bits in a class treasure hunt.

In this activity pupils will make use of the BBC micro:bit to design and create a programmable...

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