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This resource pack contains twelve 'hands on’ activities linked to different aspects of the science of materials and states of matter. Aimed at learners of all ages, they would be particularly suitable for use at primary level to demonstrate key ideas and concepts and to spark an interest in chemistry. Containing...

Produced in 1987, this document written by the Department for Education and Science and HM Inspectorate was intended to stimulate a professional debate and to contribute to reaching national agreement about the objectives and content of the school craft, design and technology curriculum of the time.

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This resource, published in 1980 looks at how craft, design and technology was being taught in schools and, using case studies as examples, examined what made for successful practice. The roles of teachers, heads of department, technicians and local authorities are examined, highlighting how these roles were...

This report, published in 1980 by the Association of Advisers in Design and Technical Studies, describes and justifies the area of the curriculum then known as craft, design and technology. It states the importance of the skills that it teaches - allowing individuals to interact rationally and positively with the...

This activity involves perspective, modelling, light and shadow. Close up photographs of the Moon’s surface show all sorts of interesting features. Craters are amongst the most interesting, especially when the Sun’s light grazes low across the lunar landscape. The aim of the exercise is to recreate a realistic...

This unplugged computing activity from the Barefoot Computing project teaches basic algorithms . An algorithm is a precise sequence of instructions or a set of rules for performing a specific task. By teaching this short, unplugged activity...

This workshop investigates how images are stored as data, and shows the difference that ‘bit depth’ makes to the quality of images and number of colours. It begins by looking at paintings and how, using only paint, images were difficult to edit – however digital images are much easier. Pupils with access to photo...

These Cre8ate maths activities are provided to introduce students to the fundamental processes involved in programming a computer. Students are given drawings, along with the Logo commands which have been used and, by...

This unplugged activity uses a large model of a face, operated by several children working together, to teach how ‘emotion’ can be expressed by robots following simple rules. These rules are expressed as IF, THEN, ELSE, statements which, when...

In this activity children learn about the parts of a flower by constructing a flower from a selection of materials. Once created the flowers can be used to discuss the role of each part in reproduction. Further ideas can be found in the full resource...

In this activity pupils design and make a model of a foldable goal for use on the Moon, as part of a lunar league football game. They will consider the issues with playing football on the Moon and how to transport equipment to it, with the aim to design and make a model of a goal that could be folded into a tube...

In these activities, learners will work in groups to share their knowledge of the use of technology in sport and to test a beep tester.

 

In this activity, aimed at primary-aged pupils, children will design and create an A4 sized collage portrait of King Charles III to celebrate the coronation, using recycled materials. Portraits might also include objects such as his crown, throne or sceptre and/or a background to represent London, the United...

In this activity, primary pupils make use of the theme of the King’s coronation to design a stone garden in the style of a flag or other item to commemorate the event. They will consider the design brief for the criteria, use a template to produce a design on paper, consider the scale for the final display and...

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