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In this activity pupils will design a robot that can mark the pitch lines for a game of football on the Moon. They will produce a labelled sketch of their idea before writing a microcontroller program using the Crumble system.

This activity could be used to teach about designing electronic products and...

This resource allows pupils to design a menu that is suitable for astronauts. They will experiment with different types of food and test their suitability for space travel. They will then create a menu that includes breakfast, lunch and dinner for space travellers.

This activity could be used as a main...

From the Nuffield Foundation, these resources offer a wide range of ideas that will encourage primary children to think about the design and production of different items.

The activities range in their degree of difficulty and help young children to develop basic skills such as cutting, drawing and sticking...

This report, from the Assessment of Performance Unit (APU), follows a series of other reports establishing the nature of design and technology. This report was again concerned initially to clarify the parameters of design and technological activity and the features of performance that are crucial. Subsequently, the...

The Design and Technology Association supports and champions design and technology education in schools. They aim to provide teachers with the tools, knowledge and information they need to become more effective, more experienced and more efficient, with access to expert opinions and high quality resources.

This progression framework has been developed by the Design and Technology Association in collaboration with the National Curriculum Expert Group for D&T. The framework explains the progression steps for students' knowledge, understanding and skills. The aim is to help teachers to plan activities which build on...

A report from the National Curriculum Council (NCC). The final proposals published in June 1989 added considerable detail to the new approach, and made some minor alterations to the Attainment Targets.
There are four main sections in this document:
1. Design and technology in the National Curriculum...

The 1995 National Curriculum Revisions for Design and Technology, which defines the much simplified Programmes of Study (PoS) for each Key Stage and the level descriptions for AT1 and AT2. The requirements for Information Technology were separated and published separately.

By this stage it had become clear...

These materials, from the Nuffield Foundation, contain a wealth of ideas and practical advice on the delivery of design and technology in the primary curriculum. Each of the resources includes extensive teacher guidance as well as chidlren's stimulus materials. The materials cover a range of topics in which...

This Qualifications and Curriculum Authority (QCA) document contains the 2004 revision of the Design and Technology National Curriculum. As with previous documents, there were no substantial revisions, and none at all to the Attainment Target statements. The role of CAD-CAM and new materials continued to be...

The 1999 edition of the Design and Technology National Curriculum included set out clearly the programmes of study and attainment targets for Key Stages One to Four. It sets out the importance of design and technology education to students' performance across the curriculum in promoting social, moral and cultural...

This is one of a series of resources designed to use the theme of Ramadan to support the teaching of the National Curriculum to pupils. This resource focusses on making a charity box that counts down the days in Ramadan, including some external design aspects. This could be used as a one-off lesson activity to...

This is one of a series of resources designed to use the theme of Ramadan to support the teaching of the National Curriculum to pupils. This resource focusses on designing a prayer mat for use during Ramadan. This could be used as a one-off lesson activity to develop designing and sketching skills. Alternatively,...

In this activity from Cre8ate maths students are encouraged to experiment with different kinds of symmetry to create a suitable logo.

There is an exercise in using symmetrical properties to reproduce previously designed logos and this activity is complemented by Creating a logo, which gives students a free...

One of the trial units from the Nuffield Primary Solutions in Design and Technology. In this unit, children design a supermarket car park to a detailed design specification. This task could be linked with a geography local study, as it will highlight the varying needs of the people using a car park.

The...

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