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Four simple student booklets from the Nuffield Foundation to teach the basics of designing. *Booklet one: Deciding what to design and make *Booklet two: Developing and communicating design ideas *Booklet three: Planning and making *Booklet four: Evaluating

The poster ‘The Never-Ending Battle for Fortress Plant’ illustrates ideas about plant defences against pathogens. It depicts the plant as a fortress which is defended against invading pathogens. The poster is accompanied by a presentation, which can be used as a step-by-step walk-through of the ideas in the poster...

Impulsive, socially anxious, uncompromising - these are some of the characteristics you may recognise in the teenagers you know. Scientists at the University of Oxford are researching into changes that take place in the teenage brain that may...

These resources from the European Space Agency climate change initiative education resource pack allow students to learn about the carbon cycle and the key to controlling climate change by managing it and using it to identify how to reduce carbon emissions to the atmosphere. How carbon moves through the carbon...

This resource uses the mobile phone as an example for how technology can develop over time. Using a card sort activity and classroom presentation, it describes the reasons why technology develops (i.e. technology push, market pull) and provides students with an activity where they create a timeline for mobile phone...

In this set of activities, pupils will learn about ozone and the impacts – good and bad – it has on life on Earth.

Activities are:

  • finding out about ozone and how it is measured and introducing the story of the Antarctic ozone hole
  • investigating the effectiveness of sunscreen
  • ...

This problem explores loci. A dog stands between a fire hydrant and a tree, twice as far from the hydrant as the tree. He runs in a way so that he is always twice as far from the hydrant. What is the shape of the dog's path?

This resource looks briefly at the moral implications of design and the design of products. It touches on the impact that products (such as mobile phones) have had on society and asks students to explore issues around sustainable manufacture.

 

Eight pieces of origami paper are shown after they have fallen on the floor. The challenge is to establish the order in which the papers fell on the floor.

In this challenge students have to establish the minimum number of fish tanks needed for six fish to live in harmony, as some fish cannot be placed in the same tanks as others safely.

In this puzzle four pieces of information are given about five children in a family. The challenge is to establish the age order of the five siblings.

Imagine a cube-frame made out of infinitely stretchy wire that could be flattened to make a 2D shape, what would it look like? In this puzzle students are given three such 2D representation of 3D shapes and have to name them.

The front face of four cards are shown, together with some statements about what could be on the reverse side. The challenge is to work out how many cards must be turned over to establish if the statements are true.

Four children make statements about their relative ages but one child is lying. The challenge is to order the children from the youngest to the oldest.

This activity supports learning in science and history, using the context of Dr Edward Jenner’s work on developing a vaccine for Smallpox.
Using a wide range of secondary sources of information children find out about different people’s views on vaccination in the early 1880’s. Using this information they can...

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