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Showing 544 results
In this activity, student groups become multidisciplinary teams of hospital staff working on new leaflets or videos to help patients prepare for MRI brain scans. Through the activity, students enrich their understanding of the brain as an organ, and apply their...
In this SATIS Revisited resource students find out about MRSA infection, whether metals have antimicrobial properties, and the type of work carried out in testing a treatment to assess its effectiveness.
MRSA (...
This is a classroom-based activity from the Wellcome Trust Sanger Institute that allows students to explore the features of two bacterial pathogen genomes. The aim of the activity is to highlight the role of different genetic components in two strains of Staphylococcus aureus and to identify how these have led to...
In this SATIS Revisited resource students trace the developments in drugs and medicines that led to modern chemotherapy. The activity focuses on 'magic bullets' - chemicals that target disease-causing organisms.
The...
In this multi-lesson project pupils design and code a computer game. It uses a rainforest theme but can be adapted to any topic, with learners of varying age or ability.
The project includes:
- Decomposition of the elements of a game
- Designing the game
- Creating assets for the...
This is one of a set of resources designed to allow pupils to use seasonal themes to support the delivery of key topics within design and technology, maths and science. This activity introduces the concept and making of nets, in the context of a lantern for Ramadan that can be used to decorate a room. Nets can be...
This is one of a series of resources from the Institution of Engineering and Technology, produced in association with Fairfield Control Systems, exploring the theme of waterways.
In this lesson, pupils will focus on the Anderton boat lift, which was restored by a multi-company collaboration including...
This is one of a set of resources designed to allow pupils to use seasonal themes to support the delivery of key topics within design and technology, maths and science. This activity introduces the concept and use of templates, in the context of a moon and star decoration for Ramadan that can be used to decorate a...
This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a programmable device that can be used as a musical instrument in a class performance.
In this activity pupils will design and create a programmable device that can...
From the Wellcome Trust Sanger Institute, this resource helps students to consider the allocations of funds to one or more malaria intervention projects. In groups they must discuss the pros and cons of different the projects and decide which should receive funding....
This field study encourages students to investigate the vegetation in a lowland heathland habitat and to use a GPS unit to map habitat fragments. Students could also make management decisions, deciding where to place habitat corridors to help prepare for the possible effects of climate change.
Four...
Aimed at the 11-14 age group, this is a unit of six one-hour design and technology lessons to develop an understanding of how systems on exploration robots are combined and collect data. Students are given a design brief to build their own model rover, experientially, to function in simulated Martian conditions....
This is a unit of three two hour lessons to consolidate understanding of the specialised materials and mechanisms used on exploration robots. Students build or test, or build and test these to develop knowledge and evaluate them. These resources are aimed at the 14-16 age group. The context is focussed on the...