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In this resource, students use their STEM skills to help them design and build a model of a flood- proof house. Activities to help them with their design include testing materials (for strength and absorbency) and structures. Set on a fictitious island coping with the devastating effects of flooding caused by...

This resource requires students to be able to use a calculator efficiently and accurately and to be able to round their answer to two decimal places or to know how to set up their calculator to give answers to two decimal places. The cards file contains nine pages of bingo answer cards with four cards on each page...

This resource looks at how biomimicry enables engineers to take ideas from the natural world to develop new products and designs. The specific example of gecko tape is used to illustrate this. Students play a game of pairs where they need to match technology with the animal or plant which inspired its development....

The Bionic Boy resources take inspiration from the Born to Engineer video from Ben Ryan, who is working to develop low-cost 3D-printed prosthetic limbs for young children and babies. Through discussion and practical activity, this resource supports students to increase their understanding of engineering through...

This Licence to Cook practical session is about baking biscuits, both savoury and sweet. During the session, students will make either Cheese straws or ANZAC biscuits.

The session aims to improve students’ knowledge of flour based products and act as a reminder for the safe use of the cooker. It can be used...

This resource, from Siemens UK, looks at the use of wind farms to provide sustainable energy for a range of communities in a variety of settings. The selection of a New Zealand context is significant as Maori communities see themselves as being responsible for effective stewardship of the land for future...

The Youth Grand Challenges is a new STEM competition that aims to inspire students aged 11-to-19.  This resource provides a selection of ideas for research or practical projects on the subect of the spread of disease.

Curriculum links include pathogens, bacteria, epidemics, pandemics, malaria, water borne...

This is a classroom-based activity from the Wellcome Trust Sanger Institute that allows students to explore the features of two bacterial pathogen genomes. The aim of this activity is to highlight the role of different genetic components in two closely related subspecies of Salmonella enterica, and to identify how...

This practical activity from the Royal Institution provides students with an understanding of the different ways in which proportion can be expressed. Through a mixture of explanation and practical work, students explore how it is possible to give an accurate quantitative description of colours. Students mix...

This immersive escape room activity introduces the BIFoR FACE (Birmingham Institute for forest research free air carbon enrichment) experiment and encourages learners to consider the impact of climate change on forest ecosystems. Learners work as a group to complete a virtual tour of BIFoR FACE before using...

In this activity students are about to get their first car. They also imagine that increased carbon dioxide emissions have led to huge financial incentives to buy renewable fuels. Filling stations provide hydrogen and biodiesel fuels, and recharging points for electric cars are commonplace. Students are presented...

Taking inspiration from the Born to Engineer video from Nina Parsons, a young engineer who has combined her love of motorsport with a career in composite design, this resource supports students to increase their understanding of composites in a motorsport setting. Students will learn about different composites,...

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This resource provided by ASE includes a number of activities to support environment teaching in science. By comparing the conventional use of agrochemicals with organic production, students can develop their understanding of the interaction between living things and their environment.

This activity also...

In these two key stage three activities from the ARKive collection, students learn about why species are classified, the ways in which this can be done and the key characteristics of mammals, birds, reptiles, amphibians, fish and insects. In the first activity, students play the Guess Zoo game to help them...

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