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Head STEAM, produced by TV and online production company 360Production, is an educational channel that aims to inspire students to become a future leader of STEAM (Science, Technology, Engineering, Arts and Maths) industries. The short videos explore a variety of STEAM topics such as sound waves and frequencies, 3D...

This resource from London Curriculum  explores how statistical techniques are being applied to help solve the problem of air pollution in London. The resource consists of five lessons, covering Venn diagrams, graphs, correlation, representing data and careers:

Lesson 1: Using statistics to understand why air...

This resource uses the context of football to introduce a heart rate investigation. Students take part in suggested exercises and measure their heart rate and recovery time.  They need to plot of graph of their heart rate for different activities, and are encouraged to decide the axis and scale of the graph for...

In these activities, produced by the European Space Agency, students work in groups to create timelines: first, one of their own lives and then one of the main events in the history of the Universe. The activity guides students to calculate the events in the history of the Universe to a scale of one year. Students...

This resource uses height data from the pilot of CensusAtSchool to encourage Key Stage Three and Key Stage Four students to investigate growth. They are asked to draw conclusions using both calculations and graphs and also consider other factors affecting growth. Students develop skills in interpreting tables,...

Human beings are pretty smart. We have transformed the world and thought up some wondrous inventions. But what will the future hold for planet Earth and the people who inhabit it? Can we use new technology and innovations to improve the quality of our lives as well as the world we live in?

The human body is an amazing piece of engineering. For thousands of years it has kept us running, thinking and, best of all, staying alive! But are there scientific innovations that we can use to make our bodies even better?

Have you ever wondered how to create movie magic, such as hideous monsters or incredible costumes? The secret to creating an amazing movie is just a few STEM Club lessons away. This programme investigates how you can use design and technology to master movie tricks, from creating your own prosthetic mask to...

Students use data from different websites to calculate the average speeds for various types of transport and represent these in graphic form to be able to see the relationship between the equation for speed and the slope of a distance time graph. They will begin to discover the concept of relative motion between...

In this activity pupils calculate the height of a released balloon using a clinometer and trigonometry. This is one of a series of resources from the IET designed around the theme of the future of flight with the purpose of developing pupils knowledge and skills in design technology, engineering and mathematics....

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In this activity, students are asked to analyse data to work out which form of personal transport is currently the least safe. They then consider what safety features are in use at the moment.

Students brainstorm and...

Produced by the Industrial Trust, Business & Education South Yorkshire and JIVE (Joint Interventions), this leaflet identifies hints and tips to help organisers of visits to industry. Often organisations that are prepared to offer industrial visits to their sites are unaware of the action they can take to make...

This resource shows how you can successfully lift a person off the ground using two cordless leaf blowers, problem-solving skills and some STEM knowledge: the same knowledge and skills that are used to design hovercraft.

Curriculum links include:

forces ...

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