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This booklet examines the development of engineering expertise and makes recommendations on ways to harness, encourage, facilitate and reward it. Covering all Key Stages from Foundation Stage to post-16 and higher education, the booklet states the case for design and technology in schools to encourage an...

This game from Siemens gives pupils the opportunity to design a virtual car by altering various factors such as the type of tyres, body style, engine and materials for wheels. The real-time simulation tests each design change in terms of outputs and how it performs on the road.  Once the design is finalised, the...

This handbook looks at opportunities for educators to introduce environmental education across the national curriculum for key stages 3 and 4 in England.

It looks at the curriculum and gives examples and case studies of how teachers can explore environmental issues with their students. It provides...

In this activity students explore why a water clock was the world's first programmable system. Programmable systems are by no means a modern invention. Many regard the first to be Ktesibios's water clock, which was invented approximately 2250 years ago.

The aim of this activity is that students apply what...

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In December 2015, British astronaut Tim Peake arrived on the International Space Station (ISS). During Tim’s stay on the station, where he undertook important scientific work, he needed to eat, drink and stay healthy. Healthy eating and drinking is crucial for astronaut’s health due to limited availability and...

The Great British Space Dinner Challenge contains nine lessons:

Lesson 1: All Aboard the International Space Station (ISS). Sets the scene with a brief introduction the ISS and the Great British Space Dinner Challenge. Students develop a brochure about the ISS suitable for...

This project aimed to challenge the stereotyped image often held by boys of textiles and to enthuse boys about the nature of the modern textiles industry. Included here are articles describing the activities undertaken and the successes of the project, as well as the views of students who took part.

From the Science and Technology Facilities Council (STFC), the 'Big questions, big experiment' wall chart describes the Large Hadron Collider (LHC) at CERN. It looks at the "big questions" about our Universe that scientists are trying to answer, and how the amazing LHC will help them to do so. The 'Tunnel to the...

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A National STEM Learning Centre and Network Engineering Case Studies resource investigating the design process involved in developing a paper cup for manufacture.

You wouldn't believe making a paper cup could be...

This resource provides five activities which support learning about food, diet, digestion and food preparation and preservation all set in the context of Polar Exploration. Each activity has a context that links it to a person working in the...

This edition of the Computing at School newsletter focuses on teaching computing in primary schools, and contains articles covering:

*Pedagogy of computing in primary schools

*National curriculum programme of study

*Game design in the primary classroom

*Primary – secondary transition...

The engineers behind the Watt Nightclub in Rotterdam turn the energy created by clubbers on the dance-floor into power for the lighting. There is even a giant battery to monitor the energy and encourage the crowd to dance more.

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The Action Against Stunting (AAS) p...

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