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A group of enthusiastic mathematics and science teachers with an interest in raising student achievement and making the link between the STEM subjects spent several months working as a STEM Knowledge Network and were able to commit time to evaluating the benefits of...

This sub-collection of materials of the dy/dan collection contains three resources that bring mathematical storytelling to the classroom in the context of ‘value for money’. Resources comprise:

  • Act One: a video or photograph to provide a ‘hook’ to the problem

  • Act Two: further...

This report, commissioned by the Nuffield Foundation, addresses two questions: • What is the range and type of research evidence from countries with high performance in mathematics that gives insights into the reasons for their relatively high position? • What constitutes high performance in mathematics learning...

This activity away from the computer is from the Barefoot Computing project. It is intended to provide a theoretical understanding of why and how variables are used in computer programming, using the example of score-keeping in a classroom quiz. Involving several volunteers from the group, the activity uses...

This game, for two players, requires students to move around a Cartesian grid using column vectors, collecting stars as they go. Each star is worth a different number of points. The winner is the player who can collect the most points.

Students are presented with a conventional snakes and ladder board with squares from one to a hundred, except that the board contains no snakes and no ladders. Instead, certain squares contain a column vector. Students who land on these squares move their counter according to the vector.

From the Nuffield Foundation, the object of this module is to provide a simple introduction to the idea of a vector. Students need to be familiar with the co-ordinates module before starting this module. The development makes use of a number of simple (vector) grid...

This set of Cre8ate maths activities requires students to work with the multiplication tables, to calculate digital roots and to observe and interpret patterns. The Tiling from the square worksheet two also involves them in working with reflection. This topic and Vedic maths two explore the ancient laws of Vedic...

This set of Cre8ate maths activities requires pupils to practice number operations, to search for pattern in number and to work and deepen with their arithmetic understandings. In Vedic multiplication, these understandings are developed into simple algebra. This topic follows on from Vedic maths one and explores...

In this puzzle, students are given diagrams showing different layouts of villages, roads and farms - acting as vertices, edges and regions. Students are given a series of rules and challenged to draw maps that meet a variety of different conditions.

In this video from the Institution of Engineering and Technology (IET), engineers explain the technology behind Wii controllers. Micro electro mechanical systems (MEMS) is the technology behind games console controllers and products like air bags. New applications for...

This report, from the Royal Society, expresses the belief that science and mathematics are at the heart of modern life and provide the foundations for economic prosperity and explains the Royal Society’s ambition for the next twenty years of science and mathematics education. That it should enable people to make...

This worksheet challenges students to complete a number of drawing challenges, converting between 2D and 3D forms. It provides worked examples, examiners top tips and answers to each question. The resource is useful for teaching maths content in design and technology, or as a maths activity sheet.

This new curriculum resource from CensusAtSchool is presented at two levels of difficulty. This idea is relatively current as it links with the 'Da Vinci code' and the theory of the Vitruvian man as put forward by Leonardo da Vinci (1452–1519).

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