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This concept cartoon focuses on temperature change in chemical reactions. Concept cartoons provide an approach to teaching, learning and assessment in science, they feature cartoon-style drawings showing different characters arguing about everyday situations. They are designed to intrigue, to provoke discussion and...

Inspired by the Born to Engineer video from George Edwards, a young engineer whose understanding of temperature measurement helps him to create a newly engineered product, this resource supports students to increase their understanding of engineering by learning about temperature control and its importance in the...

This activity, from the Institution of Engineering and Technology (IET), introduces students to the idea of creating a rule that can be used to create tessellated patterns, thus understanding what is required to make interlocking units.

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The resource has three parts.

Continue the patterns 1 provides tessellating patterns produced on squared dotted lattice paper. Students are required to continue each of the patterns.

Continue the patterns 2 provides tessellating patterns produced on isometric dotted...

In this activity, students review their results from a previous investigation to form a hypothesis, consider the validity and size of the data set collected, and question if the data would be sufficient to confirm their claim.

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In this resource students are asked to test the operation of pulley systems and calculating their mechanical advantage.

Suggested learning outcomes include:

  • To understand what is meant by mechanical advantage.
  • To be able to calculate the mechanical advantage of pulley systems.
  • ...

Students are asked to design and make a sock puppet that can be used to promote the social issue of 3-5 years olds starting school. They begin by briefly analysing a simple textile product - their school tie to consider how a relatively simple product still has been designed to be effective. They need to consider a...

This resource provides mini challenges based on the designing process. With textiles as the core theme, students are set mini challenges that ask them to create design briefs, understand client needs, generate ideas, communicate their ideas and evaluate their ideas.

This activity, from the Institution of Engineering and Technology (IET), is a quick, engaging introduction to a lesson looking at the properties of modern materials and how these are used to imitate human body parts. Students think about human body parts which can...

The Art of the Science Teacher, from the Nuffield Fundation, was published by the Science Teacher Education Project to provide background reading suitable for both student-teachers and serving teachers. Each chapter was written by experienced classroom teachers who had also been involved in teacher education. The...

These resources, developed by the Gatsby Science Enhancement Programme in partnership with the Association for Science Education, are aimed at newly qualified secondary science teachers and their mentors. Originally published as a CD-ROM, the resources provide training activities and materials that can be used in a...

This document was written as part of the second phase of the work of the Children’s Learning in Science Project (CLIS). In this phase the project team was using the lessons from research in the first phase to develop, trial and evaluate alternative teaching strategies aimed at promoting conceptual change.

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The Nuffield Secondary Mathematics core books, provided stimulating investigative tasks for all students in any one year group. In their core work, students were expected to develop skills and use and apply the mathematics which they have learned in their topic work....

These resources from Farming & Countryside Education (FACE) are intended support a visit to a dairy farm by providing activities which aim to raise students’ awareness of the process of business improvement in the food chain and giving advice on how to organise the visit. In preparation for the farm visit, a...

This game from Siemens gives pupils the opportunity to design a virtual car by altering various factors such as the type of tyres, body style, engine and materials for wheels. The real-time simulation tests each design change in terms of outputs and how it performs on the road.  Once the design is finalised, the...

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