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These resources suggest a range of activities that can be used to illustrate different aspects of STEM professions.

They were developed by the Centre for Science Education at Sheffield Hallam University and Babcock for the former Department for Children, Schools and Families as part of the initiative to...

Future Morph was a careers website, provided by the Science Council, designed to provide information for young people, their parents and teachers about the jobs available from studying science and maths. It aimed to show young people that studying science and maths post-16 could provide them with the skills and...

Future Morph Careers Quest was developed for students attending one of the the Big Bang science fairs. In the activity, students question exhibitors about aspects of their work and how they had chosen their particular career.

Whilst developed for an exhibition context, the resources can suggest questions for...

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These resources provide careers-related contexts to support teaching of the science and mathematics subject curricula. The materials help students understand the relevance of science and mathematics to a wide range of career routes, many of which they do not necessarily associate with these subjects. The resources...

A series of resources from the IET designed around the theme of the future of flight with the purpose of developing pupils knowledge and skills in design technology, engineering and mathematics.

The challenges in this resource invite pupils to explore innovations within flight technology. Explore the role of AI and machine learning and communication in aviation, investigate the forces of flight, experiment with material science and dig into the changes happening that are making flight technology more...

 

Futurecade was developed as an interactive suite of games allowing students to explore how science and technology impacts on their everyday lives. These resources were developed to accompany the games which were inspired by technology in the fields of robotics, satellites and space junk, geo-engineering...

The Gravity Jet Suits use five small gas turbines to create enough lift for a human to fly.  This resource explains how the gas turbines work, and how this relates to Boyle's Law.

This resources investigates how electrical energy is generated from renewable and non-renewable sources.

Suggested learning outcomes include:

  • To know the difference between a renewable and a non-renewable source of energy.
  • To understand how electrical energy is generated from at least...

Generation Logistics is an initiative from the Chartered Institute of Logistics and Transportation to demonstrate to students and teachers the relevance of the logistics industry to their lives and the wide variety of career opportunities available.

The resources contained within this collection apply real-...

This pack explores some of the inventions and discoveries that have had a significant impact on the human race. The discussions and experiments will be complemented by Twig Science films and quizzes.

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The ‘getting started’ section of the Fixpert's resource focuses finding a 'fix partner' and identifying a design problem they experience. Structured activities are provided for developing interview skills, along with an activity considering the needs of someone with limited dexterity or mobility.

Charlie Taylor’s Behaviour Checklists, Getting the Simple Things Right, look at the simple things that should be put in place to create good behaviour for learning. It includes the two lists 'key principles for headteachers to help improve school behaviour' and 'behaviour checklist for teachers'.

Global project ideas provide an excellent starting point for pupils wanting to do a project based on Global issues, whether as part of the CREST Awards Scheme;  as an extended project for their Duke of Edinburgh Award or A level, or as part of the Children’s University Passport.

Each of the five Global...

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