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Showing 173 results
Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by making a pinhole camera based on early Victorian photography technology.
In this classroom project learners will learn about early camera obscuras developed during the Victorian era. They will...
In this exciting multimedia simulation activity, children work to bring a local measles epidemic under control. Children take on roles in an Outbreak Control Team as Science Advisors, Data Analysts, and Healthcare Workers and use their maths, science and research skills to analyse and fight the outbreak, and their...
In this exciting multimedia simulation activity, children work to bring a local measles epidemic under control. Children take on roles in an Outbreak Control Team as Science Advisors, Data Analysts, and Healthcare Workers and use their maths, science and research skills to analyse and fight the outbreak,...
In this exciting multimedia simulation activity, children work to bring a local measles epidemic under control. Children take on roles in an Outbreak Control Team as Science Advisors, Data Analysts, and Healthcare Workers and use their maths, science and research skills to analyse and fight the outbreak, and their...
In this exciting multimedia simulation activity, children work to bring a local measles epidemic under control. Children take on roles in an Outbreak Control Team as Science Advisors, Data Analysts, and Healthcare Workers and use their maths, science and research skills to analyse and fight the outbreak, and their...
Earth Observation (EO) scientists collect information about the Earth – the land, the sea and the atmosphere – using sensors carried on satellites, aircraft, ships, buoys floating on the ocean and thousands of weather stations around the world. There is now a great deal of data available and scientists are finding...
Mission X is supported by the UK Space Agency, ESA and NASA. It is a free education programme developed by NASA scientists and fitness professional working with astronaut and space agencies across the world. Mission X uses the excitement of space exploration to inspire...
Suitable for upper-primary teachers of computing, this Barefoot Computing activity focuses on the technical aspects of the internet explaining how it differs from the World Wide Web (WWW). Children gain an understanding of the hardware that makes up computer networks and how IP addresses allow communication between...
This booklet, published in 1988, was written in anticipation of the government passing the Education Reform Bill introducing the national curriculum to England and Wales. The new Bill would establish a new system of assessment of students’ progress. Written by the Task Group on Assessment and Testing, this...
These cross-curricular activities, from Centre of the Cell, introduce the concept of vaccination and why it only protects the population if most people are vaccinated. They show how early vaccination was tested and discuss the role of informed consent in Clinical Research. Students learn about the process of...
This short unplugged activity, away from computers, introduces pattern recognition using familiar objects. Children are asked to analyse groups of objects (cats, cars and so on) to identify features common to all of them. Exceptions to the 'rules' are discussed, and parallels with writing computer programs are...
This 'unplugged' activity by Barefoot Computing, introduces pattern recognition and the idea that algorithms can be repurposed. Cooking recipes are analysed to find parts that are common to more than one. Reusable parts are then borrowed to create new recipes which the children share with the class. Additional...
This activity supports learning in English and Art using the context of Edward Jenner’s work on testing a vaccine on James Phipps. Children compare a number of artworks depicting Dr Jenner vaccinating James Phipps. As an optional extension activity, they discuss the use of artistic...
Aimed at primary level, this resource contains games and activities which help develop literacy skills whilst learning about plants. It includes games such as matching pairs, loop cards, taboo, splat, bingo and vocabulary cards. The resource contains:
...This resource, aimed at primary level, contains many activities related to plants, habitats, food chains and recycling. It looks at the features of different habitats and compares the plants that grow in each. Children learn about the features of plants and how certain...