Filters
Clear allSubject
- Careers (30) Apply Careers filter
- Computing (58) Apply Computing filter
- Creative arts and media (1) Apply Creative arts and media filter
- Cross curricular (26) Apply Cross curricular filter
- Engineering (139) Apply Engineering filter
- Food Preparation and Nutrition (38) Apply Food Preparation and Nutrition filter
- Leadership (1) Apply Leadership filter
- Mathematics (116) Apply Mathematics filter
- Personal development (1) Apply Personal development filter
- Science (285) Apply Science filter
- Space (1) Apply Space filter
- STEM Ambassadors (4) Apply STEM Ambassadors filter
- STEM Clubs (11) Apply STEM Clubs filter
Age range
Type
- Activity sheet (257) Apply Activity sheet filter
- Article (1) Apply Article filter
- Assessment (1) Apply Assessment filter
- Audio (2) Apply Audio filter
- Experiment (14) Apply Experiment filter
- Game (3) Apply Game filter
- Group work (6) Apply Group work filter
- Image (7) Apply Image filter
- Information sheet (70) Apply Information sheet filter
- Interactive resource (6) Apply Interactive resource filter
- Open-ended task (2) Apply Open-ended task filter
- Poster (7) Apply Poster filter
- Presentation (135) Apply Presentation filter
- Quiz (2) Apply Quiz filter
- Research (2) Apply Research filter
- Self assessment (1) Apply Self assessment filter
- (-) Remove Teacher guidance filter Teacher guidance
- Textbook (1) Apply Textbook filter
- Video (39) Apply Video filter
- Include Physical Resources (0) Apply Include Physical Resources filter
Showing 472 results
Students are asked to design and make a sock puppet that can be used to promote the social issue of 3-5 years olds starting school. They begin by briefly analysing a simple textile product - their school tie to consider how a relatively simple product still has been designed to be effective. They need to consider a...
This resource provides mini challenges based on the designing process. With textiles as the core theme, students are set mini challenges that ask them to create design briefs, understand client needs, generate ideas, communicate their ideas and evaluate their ideas.
This activity, from the Institution of Engineering and Technology (IET), is a quick, engaging introduction to a lesson looking at the properties of modern materials and how these are used to imitate human body parts. Students think about human body parts which can...
This game from Siemens gives pupils the opportunity to design a virtual car by altering various factors such as the type of tyres, body style, engine and materials for wheels. The real-time simulation tests each design change in terms of outputs and how it performs on the road. Once the design is finalised, the...
In this activity students explore why a water clock was the world's first programmable system. Programmable systems are by no means a modern invention. Many regard the first to be Ktesibios's water clock, which was invented approximately 2250 years ago.
The aim of this activity is that students apply what...
The Great British Space Dinner Challenge contains nine lessons:
Lesson 1: All Aboard the International Space Station (ISS). Sets the scene with a brief introduction the ISS and the Great British Space Dinner Challenge. Students develop a brochure about the ISS suitable for...
A National STEM Learning Centre and Network Engineering Case Studies resource investigating the design process involved in developing a paper cup for manufacture.
You wouldn't believe making a paper cup could be...
The engineers behind the Watt Nightclub in Rotterdam turn the energy created by clubbers on the dance-floor into power for the lighting. There is even a giant battery to monitor the energy and encourage the crowd to dance more.
...This activity, from the Institution of Engineering and Technology (IET), requires students to deconstruct a product, concept or design. The resource is designed to allow students to:
• understand that materials can be...
The This is Engineering: Entertainment STEM resource explores the essential role that engineers play in the entertainment industry.
This is Engineering: Entertainment asks young learners to express and share their thoughts and ideas, to be curious, experiment, find their own passions and interests, and to...
This activity, from the Institution of Engineering and Technology (IET), requires students to design a magnetic tool holder for a robot surgeon.
It is intended that students will:
• Appreciate the potential of...
This activity, from the Institution of Engineering and Technology (IET), requires students to compete to make the strongest electromagnetic tool holder for a surgeon's robotic arm.
It is intended that students will be...