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Those fun-size activities, from the Association for Science Education (ASE) are short 5-15 minute activities that enliven lessons. These are taken from the SYCD Only Connect? collection. They range from short games and word plays through to quick demonstrations. Fun-size is particularly useful when teachers are...

These Fun-Size materials, from the Association for Science Education (ASE) are short 5-15 minute activities that enliven lessons. These are part of the SYCD AKA Science collection. They range from short games and word plays through to quick demonstrations. Fun-size is particularly useful when you are working...

Future Morph was a careers website, provided by the Science Council, designed to provide information for young people, their parents and teachers about the jobs available from studying science and maths. It aimed to show young people that studying science and maths post-16 could provide them with the skills and...

These resources provide careers-related contexts to support teaching of the science and mathematics subject curricula. The materials help students understand the relevance of science and mathematics to a wide range of career routes, many of which they do not necessarily associate with these subjects. The resources...

 

Futurecade was developed as an interactive suite of games allowing students to explore how science and technology impacts on their everyday lives. These resources were developed to accompany the games which were inspired by technology in the fields of robotics, satellites and space junk, geo-engineering...

Following a EU rule change, the growing of GM crops across Europe will increase in many countries. It looks likely that GM foods such as breakfast cereals may be on our supermarket shelves within a year - but will many people choose them over GM-free alternatives? In this activity students apply their knowledge...

This main unit in the Ideas and Evidence pack from the Pupil Researcher Initiative is about how science provides many things to improve people’s lives, such as heating and power but sometimes new ‘technologies’ have drawbacks as well as benefits. Students explore the benefits and risks of a new technology, using...

In The Gene Code, Dr Adam Rutherford takes the viewer on a rollercoaster ride as he explores the consequences of one of the biggest scientific projects of all time: the decoding of the entire human genome ten years ago. In 2001 scientists announced that humanity had read every single piece of information which...

This collection of resources from the Association for Science Education (ASE) and produced by teachers using standard ICT packages, illustrate some of the ways that ICT can be used to enrich existing schemes of work.

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These videos and supporting activities have been reviewed by teachers and piloted in schools, and are designed to increase awareness and understanding of genetic disorders and to explain how differences in our genes help to make everyone unique. By encouraging acceptance and tolerance of difference, these resources...

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This resource from Defence Dynamics can be used to help students consider the implications of genetic engineering. Stimulus materials look at the development of genetically modified food crops and a questionnaire helps students to consider their views on genetic engineering. The materials can be used to prompt a...

Produced as part of the Citizen Science project, these materials allow students to explore issues around human genetics using familiar game contexts. Suitable for students aged 11-16, the materials utilise activites similar to Pictionary, Taboo and Consequences to introduce a variety of issues.

The...

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