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This unplugged activity from the CS4FN team uses two examples – an insulting computer and one that can play snap – to look at simple computer programming, flow of control and logic. Everything is provided for this front-of-class activity, which would act as an effective starter for a lesson on programming concepts...

In this activity from the CS4FN team, learners are introduced to algorithms in the context of artificial intelligence. They are challenged to beat a ‘piece of paper’ at a game of noughts and crosses. By following a simple algorithm, the piece of paper becomes very difficult to beat. The algorithm is a sequence of...

This article from School Science Review, describes the design, delivery, evaluation and impact of a CPD course for physics and chemistry teachers. A key aim of the course was to use the context of the James Webb Space Telescope project to inspire teachers and lead to enriched teaching of STEM subjects.

The...

This Catalyst article looks at the changing definition of the kilogram, a unit of mass and a base unit in the SI system (the International System of units). It has been found that the International Prototype Kilogram (IPK), made in 1879 and kept in a vault in Paris, has lost about 50microgrammes of mass over the...

From the Science and Technology Facilities Council (STFC), the 'Big questions, big experiment' wall chart describes the Large Hadron Collider (LHC) at CERN. It looks at the "big questions" about our Universe that scientists are trying to answer, and how the amazing LHC will help them to do so. The 'Tunnel to the...

This report from Ofsted is based on a survey into the impact in schools of the government’s strategy for continuing professional development (CPD). The strategy was introduced in 2001 and subsequently relaunched in 2005. It aims to promote the benefits of CPD, help teachers make the most of the choices available,...

This resource contains a series of card tricks. Each trick is presented in two parts. In the first part enough detail is given so that the trick can be performed. A description of the desired effect is given followed by an explanation of the mechanics of the trick – actually what is done to ensure the trick works...

The Magic of Computer Science II begins with an introduction to the resource, explaining the basic concepts used in the book. There follows descriptions of how to perform seven tricks with explanations of how the trick works and the computer science concepts illustrated in the tricks.

The joker in...

The third collection of magic tricks, from Paul Curzon and Peter McOwan, is entitled ‘magic meets mistakes, machines and medicine. The five card tricks contained make use of maths and computer science theory, and are used by real magicians.

Each trick includes magician’s instructions. The theory behind each...

These resources cover a variety of activities linked to the theme of the Moon.

Get your pupils discussing the work of Nobel prize winner for physiology or medicine 2022, Svante Paabo, by looking at evolution and DNA sequencing with these resources.

  • Evolution - For primary aged pupils looks at how organisms adapt to their environment and think about adaptations for humans that...

This edition of the Computing at School newsletter focuses on teaching computing in primary schools, and contains articles covering:

*Pedagogy of computing in primary schools

*National curriculum programme of study

*Game design in the primary classroom

*Primary – secondary transition...

This introductory article shows working examples of basic Python programs. It includes:

• Printing to the screen
• Comments
• Simple arithmetic
• Using variables
• Strings and string arrays
• For and While loops
• Random numbers from the Random library
• Creating a...

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