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This challenge provides a STEM activity day in which teams of children work together to design a way of getting lighthouse keepers back to the mainland from a lighthouse...

The activities provided in the Little Inventors collection aim to inspire children to use their imaginations to help them to think up, and draw original, funny, fantastical or practical invention ideas with no limits, to solve a range of perceived problems from food waste to those experienced in the Victorian Era....

From the London Engineering Project, this document gives practical advice to practitioners about gender and cultural diversity, and suggests good practice in technology and engineering delivery.

A collection of resources linked to the London Marathon that explore:- 

  • the forces involved in running and specifically air resistance
  • the engineering involved in developing products such as advanced running shoes, or running blades for amputees and people born without legs, and sports...

In this activity students make their own zoetrope, which creates the illusion of a moving pictures by rapidly spinning individual static pictures. A movie is traditionally made from 24 frames of individual images played per second to create the moving picture.  Originally a vintage toy from the 1830s, a zoetrope (...

This is one of a series of resources from the Institution of Engineering and Technology, produced in association with Fairfield Control Systems, exploring the theme of waterways. 

In this lesson, pupils will focus on the Anderton boat lift, which was restored by a multi-company collaboration including...

In this activity from the IET, pupils learn about conductors and insulators of electricity, ionic and covalent bonds, as well as closed circuits, whilst creating their own playdough electrical circuits.  The resource also includes a wordsearch to reinforce vocabulary and support assessment of understanding.

This lesson aimed at upper primary links to aspects of sound, electricity and design and technology. Looking at how we use technology to communicate with each other, children think about how telephones work, from string-can phones to modern mobile devices. Provided with different scenarios children decide on which...

In this video from Osiris Educational Bill Rodgers discusses his...

This collection of activities provides a series of lessons linked to computing using the context of Mars exploration. Children learn about algorithms, debugging, flow charts, repeat loops, decision trees, and how images and data are relayed. They find out about search engines, the reliability of information found...

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This collection of practical activities, investigations and games is all based on current lunar research. It supports many aspects of working scientifically and links to area of the curriculum including: earth and space, light and shadows, forces, materials, changes of state and rocks and soils. Activities are...

This STEAM activity allows pupils to design and build a moving model based on ‘The Spirit of Innovation Project’. Pupils will use their understanding of circuits to build their plane with at least one moving part and functioning lights and buzzers. This resource is part of a series of resources produced by Rolls...

Aimed at primary level, this resource provides a cross-curricular design and technology project linked to the topic of sound. Children design and make their own simple stringed instrument, so they can make a soundtrack for a movie clip. This enables them to learn and experience properties of sound and discover more...

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