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Showing 4664 results
This KS2 resource looks at the importance of bees as pollinators and explores some of the threats they face. The activities are based around the work of ‘real world’ scientists in organisations such as Fera.
Activities include:
Pollination roleplay...
This activity for younger children introduces algorithms and algorithmic thinking. After first planning how to draw numbers using the simple commands available, children then program a BeeBot to create the shapes (BeeBots are a type of simple programmable rover). By watching and feeding back on each other's efforts...
This introduction to using the small programmable robot, the BeeBot, introduces children to creating simple programs. They learn the importance of sequences of accurate instructions, and test their sequences out using a 'fakebot' or paper-robot. Children are encouraged to debug and develop their sequences before...
For lower-primary children with some understanding of algorithms, this Barefoot Computing activity uses a basic robot (BeeBot) to show how algorithms are executed as stored programs on digital devices. Simple sequences of instructions are given to the BeeBot to 'write' numbers. These algorithms are represented by...
This ACME report, from 2015, looks at what high-quality initial teacher education (ITE) for teachers of mathematics should look like.
Robert Barbour, Chair of the ACME ITE Working Group said at the time of publication: 'Everyone is in agreement that improving the mathematical skills of young people in...
Beginnings, from the Nuffield Mathematics Project, is concerned principally with students in their first few years at school and how their experiences of life gradually extend their mathematical thinking.
This guide is a 'beginning' in another way; it is concerned with some of the basic ideas at the...
This is the parallel Guide, from the Nuffield Mathematics Project, to Beginnings (Circle series). It deals with the early awareness of both the meaning of number and the relationships which can emerge from everyday experiences of environmental play: measuring, length, capacity, area, time and size.
This training resource from the National Strategies considers the causes of poor behaviour for learning as well as staff behaviour and its impact on learning. The aim is for teachers to: • Develop an understanding of how both student and teacher emotions can impact on learning. • Develop some strategies to avoid...
Produced by the Learning and Skills Improvement Service, this resource introduces students to Health and Safety Executive (HSE) statistics of workplace accidents in the manufacturing sector. The purpose is to draw attention to the scale of the problem in the students’ own industrial sector and to raise awareness...
From Practical Action and the Royal Academy of Engineering, this short starter activity helps students to think about their own values and those of their peers in relation to the sustainability of engineering. The activity encourages an awareness of the impact of engineering on the environment and sustainability....
This play looks at how an increase in the demand for meat can affect tropical rainforests far away. It explores some of the consequences for; animals and plants living in these areas, farmers and our planet.
Great for use in an assembly or in class, when learning about rainforests, healthy eating and...
This document, published by SCORE (Science Community Representing Education), provides guidance to primary schools on the resources needed to carry out practical work, to ensure that all children receive a well-rounded science education. The benchmarks show the levels of resourcing that SCORE considers necessary to...
This document, published by SCORE, provides guidance to schools and colleges on the resourcing expectations of practical work in the sciences, to ensure all students receive a well-rounded science education.
It provides a comprehensive list of the levels of resourcing that SCORE considers necessary to carry...
In this activity students calculate Spearman's Rank Correlation Coefficient. The activity consists of students listening to the first few seconds of ten famous songs, ranking them and then comparing their ranking with an official ranking.
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