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This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a BBC micro:bit to complete the mission challenge to find out more about the planet Mars.

In this activity pupils will make use of the BBC micro:bit to design and...

In this activity students develop their understanding of simple food chains or webs and scientific vocabulary through making an Arctic life mobile. They will also be introduced to the work of marine scientist, Dr Ceri Lewis, who has worked in the Arctic investigating the impact of...

In this lesson students simulate the training of Arctic explorers to learn how lifestyles can affect physical and mental health. The lesson is introduced by Ann Daniels, a record-breaking polar explorer as the first woman in history, along with expedition teammate Caroline Hamilton, to reach the North and South...

In this resource students learn about diet and the importance of a balanced diet through the experiences of polar explorers. Using creativity and scientific research skills, students will create a menu suitable for an Arctic expedition. The lesson is introduced by Fran Orio, a specialist polar cook, who can make...

In this lesson students investigate the insulating properties of materials and consider how the adaptations of Arctic organisms help develop these. The context of the lesson is helping to develop new clothing for Tyler Fish, one of the Catlin Arctic Survey explorers.

The entire package of the Frozen Oceans...

In this lesson students learn about the impacts of ice in the Arctic melting by watching a series of demonstrations. The context of the lesson is the work of Dr Helen Findlay who was investigating the effect of environmental change on the Arctic ecosystem.

The entire package of the Frozen Oceans primary...

This resource provided by Siemens contains three lessons which link to various aspects of energy production and electricity. The lessons are:

  • The magic of making electricity - Pupils find out how electricity can be produced and used. They look at examples of hand crank technology and...

These activities use the challenge of finding a suitable geographical location for the BLOODHOUND SSC world land-speed record attempt as a context for teaching about interpreting graphs and diagrams.

The attempt aims...

This activity combines computing and maths to look at algorithms. Children are challenged to solve missing number problems in number sequences, using logical reasoning. Additional challenges are then presented, and children are asked to share not just the answer, but the approach they took to solving the problem...

In this activity, student groups become multidisciplinary teams of hospital staff working on new leaflets or videos to help patients prepare for MRI brain scans.  Through the activity, students enrich their understanding of the brain as an organ, and apply their...

In this SATIS Revisited resource students find out about MRSA infection, whether metals have antimicrobial properties, and the type of work carried out in testing a treatment to assess its effectiveness.

MRSA (...

This is a classroom-based activity from the Wellcome Trust Sanger Institute that allows students to explore the features of two bacterial pathogen genomes. The aim of the activity is to highlight the role of different genetic components in two strains of Staphylococcus aureus and to identify how these have led to...

In this SATIS Revisited resource students trace the developments in drugs and medicines that led to modern chemotherapy. The activity focuses on 'magic bullets' - chemicals that target disease-causing organisms.

The...

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In this multi-lesson project pupils design and code a computer game. It uses a rainforest theme but can be adapted to any topic, with learners of varying age or ability.

The project includes:

  • Decomposition of the elements of a game
  • Designing the game
  • Creating assets for the...

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