Filters
Clear allSubject
- Careers (3) Apply Careers filter
- Computing (4) Apply Computing filter
- Creative arts and media (1) Apply Creative arts and media filter
- Cross curricular (1) Apply Cross curricular filter
- Design and technology (2) Apply Design and technology filter
- Engineering (2) Apply Engineering filter
- Mathematics (1) Apply Mathematics filter
- Science (35) Apply Science filter
- STEM Clubs (1) Apply STEM Clubs filter
Age range
Type
- Activity sheet (5) Apply Activity sheet filter
- Demonstration (3) Apply Demonstration filter
- Experiment (1) Apply Experiment filter
- Interactive resource (15) Apply Interactive resource filter
- Presentation (1) Apply Presentation filter
- (-) Remove Teacher guidance filter Teacher guidance
- Textbook (2) Apply Textbook filter
- (-) Remove Video filter Video
- Include Physical Resources (0) Apply Include Physical Resources filter
Showing 38 results
Collisions: rebound (v-t)
Collision: small mass into large mass
Collisions: equal mass straight (x-t)
This unplugged activity uses a large model of a face, operated by several children working together, to teach how ‘emotion’ can be expressed by robots following simple rules. These rules are expressed as IF, THEN, ELSE, statements which, when...
This film is about the art and theatre of delivering scientific demonstrations, why we do them and how to ensure they deliver the desired learning outcomes. It is important for teachers to consider what it is they want students to observe before carrying out a demonstration. Alom Shaha describes a technique called...
Mobile app development is an engaging way for students to learn programming and interface design as many do, indeed, "love their smartphone".
This complete learning package teachers the origins and development of the smartphone, helping them to appreciate the amount of technology packed into their pocket. It...
Designed for students who have advanced through Scratch and are ready for additional challenge, this resource explores Build Your Own Blocks (BYOB) as a tool for learning modular programming using procedures.
After examining, briefly, the history of the computer and the Turing Test as a measure of their...
Kinetic theory: box top view
Kinetic theory: box triboelectric
Kinetic theory: molecule SHM from above
Kinetic theory: molecule SHM from the side
Simon Quinnell demonstrates how to use a microscope and how to focus an image.