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This activity will support pupils to design and programme a Maze Air Speed Record game using the coding package Scratch. Pupils will learn to programme sprites, scripts, costume and stage and the activity can be used to consolidate learning or to teach the Scratch programme for the first time. This activity is part...

This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a BBC micro:bit to find other micro:bits in a class treasure hunt.

In this activity pupils will make use of the BBC micro:bit to design and create a programmable...

In this video from Osiris Educational Bill Rodgers discusses what effective colleague support can reasonably be given when dealing with behaviourally...

The Collect package of resources supports students to try out user-centred design principles,  helping them to collect information about their chosen theme for the V&A Innovate challenge. The resources encourage students to explore, listen to people, observe and uncover everything they need to know to help...

The engineers behind the Watt Nightclub in Rotterdam turn the energy created by clubbers on the dance-floor into power for the lighting. There is even a giant battery to monitor the energy and encourage the crowd to dance even more.

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This activity, from the Institution of Engineering and technology (IET), introduces students to colour theory. Students look at products where the manufacturer makes a point of producing the same product in a range of colours, for example, mp3 players. They then...

In these activities, pupils are introduced to the idea of controlled or uncontrolled re-entry for satellites. They are challenged to devise a way of reducing space debris by designing alterations to satellites so that they bring themselves back to Earth. In the first activity, the students pretend to be satellites...

This activity, from the Institution of Engineering and Technology (IET), introduces students to the necessity of developing standards and protocols for communication.

It is intended that students will be able to:...

These materials support teachers, careers and personal advisers who are working together to broaden knowledge of STEM opportunities amongst students and parents. Resources include posters and support materials for practitioners. Teachers may also find the following eLibrary collections useful:

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This activity, fom the Insttitution of Engineering and Technology (IET, allows students to look at a series of simple scenarios with a comment on the ‘rightness’ or ‘wrongness’ of the use of the technology. This is an introduction to ethical decision-making, as they are...

This activity, from the Institution of Engineering and Technology (IET), allows students to look at some past events where better communications would have given a better outcome and to think about future development.

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Jia-Ja Gu explains her work in research and technology for British Telecom. Her research is in connected communities, bringing innovative products and services to people in a linked and connected way. One application of her research involves putting sensors in litter bins which transmit information across a...

STEM Clubs are not just for schools! They are a powerful and enjoyable way to engage young people with science, technology, engineering and mathematics (STEM).

This poster is for anyone wishing to advertise a STEM Club in their local communities, be it a one-off session or recurring club; in a library or...

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