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This resource challenges students to design a spectacular human-powered invention for creating the spark which lights the bio-fuel generator of a newly built state-of-the-art, eco-friendly house. The students need to produce a design for their invention and enough evidence to convince the judges that the device...

Students often seem uncomfortable when confronted with a science teacher talking about mathematics in a science lesson or a design and technology teacher talking about science in a design and technology lesson.

Karen...

The Crumble “Getting Started” guide includes an overview of the Crumble software and a step-by-step guide to writing your first program. It also covers:

  • Sparkle control
  • Motor control
  • Using inputs (digital and analogue)
  • Using variables and maths in your programs

Two worksheet based activities that can be used to identify the impacts of technology upon people to sustain their communities in the future. The first activity considers the cultural impact upon sustainability with key questions to research and the second task is an analysis activity looking at cultural, economic...

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Published in 1991 by the Scottish Office Education Department, the Assessment 5-14 guidance provided a basis for effective, coherent and manageable assessment of students' achievements in relation to standards of attainment set out in the 5-14 curriculum guidelines. Covering planning, teaching, recording of...

From the design and technology QCA, QCDA and Ofqual collection, these resources outline the curriculum required for various ages of student, along with subject criteria for examinations.

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The Royal Academy of Engineering explores cyber control through this activity pack, looking at networks of connected devices. It covers:

  • The benefits of devices connected via the internet and scenarios to consider
  • The dangers of hacking
  • A programming task using the micro:bit using...

In this activity, from the Institution of Engineering and technology (IET), students are introduced to how the present body centric antenna, plus prosthetic technology, could be compared to science fiction ‘cyborgs’. Students are also asked to discuss ethical issues...

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Published in September 2010, this summary of an online survey looks at design and technology (D&T) teachers’ attitudes towards CPD.

The full collection of STEM Learning impact and evaluation research reports can be viewed here

D30

This scheme of work, from the Institution of Engineering ad Technology (IET), provides students with an in-depth understanding of some engineering materials and how they are being developed in industry. This scheme was inspired by the casting process used to make the D3O smart material into a ‘usable’ form. This...

These cross-curricular Science, Design and Technology, Engineering and Mathematics (STEM) activity days from the Institution of Engineering and Technology (IET) encourage the development of students’ problem solving, team working and communication skills. Students achieve a better understanding of what engineering...

A Catalyst article about the work of Damian Murphy a music technologist. Acoustics and sound are examined in addition to the physical modelling and acoustics of buildings and environments, both real and virtual.

This article is from Catalyst: GCSE Science Review 2007, Volume 17, Issue 3.

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