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Cycling is becoming an increasingly important transport solution for many people. This resource sets small groups of students the challenge of working together to design a gadget that can be attached to and powered by a bicycle.

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Siemens Infinity STARship (Sustainable Technology Autonomous Robots) provides an immersive gateway to Siemens Education resources aimed at secondary aged pupils.  By exploring the STARship and the resources within it, students will earn points for participating in quizzes and engaging with the onboard content which...

The 'Infographic: how it works' series is an exploration of the processes that make the world (and the universe) go round, from the activity in tectonic plates to the enzymes that break down...

Living in a highly technological world, where access to information and entertainment is at our fingertips, the Inform and Entertain Me topic, from the Institution of Engineering and Technology (IET), is a gateway to engage and introduce students to the principles and technology that form the basis for...

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In this activity, students are asked to design an infra-red ‘tag’ game which incorporates emitter and detector circuits. The detector needs to be attachable to clothing and indicate when you have been ‘tagged’ by another player. The development of their ideas should...

This activity, from the Institution of Engineering and Technology (IET), makes students aware that when they watch television, or use the phone, there is a huge, expensive infrastructure that needs to be paid for and maintained.

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This lesson from Siemens uses an app to inform students about new technologies and the impact of automation, digitalisation, and electrification on individuals, society and the environment.  It is intended to address the 'evaluate' strand of the...

In this lesson, pupils explore the functional properties of food. They learn about the Maillard reaction, dextrinisation, caramelisation, gelatinisation and other characteristics of carbohydrates as well as the properties of protein and fats and how these contribute to the appearance, taste and texture of food.

Innovation is all around us; every day businesses are set up and new products or services created. Companies House states that around 500,000 new businesses are registered every year in the UK, with an average of 30,000 new products launched.

Below is our training video to help Innovation Ambassadors...

We have put together a video addressing the Frequently Asked Questions relating to the Innovation Challenge.

If you have any further questions, please feel free to get in touch with stem@rtcnorth....

Session 1 of the Innovation Challenge is: What is Innovation?

This session takes a closer look at the innovation process and the typical characteristics of innovators.

Learning outcomes
Students will:
• Have a greater understanding of innovation and the innovation process...

Session 10 of the Innovation Challenge is: The pitch

This session focuses on how to deliver a successful pitch. It has handy hints and tips on what to say. 

Learning outcomes
Students will be able to:
• Understand what pitching means
• Put into action their knowledge of...

Session 3 of the Innovation Challenge is: The Big Idea

This is a creative session where the students come up with possible solutions to the challenges highlighted by their research.

Learning outcomes
Students will be able to:
• Convert challenges into solutions
•...

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