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Session 4 of the Innovation Challenge is: Employability Skills

This takes a closer look at the eight essential employability skills identified by employers.

Learning outcomes
Students will be able to:
• Understand the eight essential employability skills as defined by the...

Session 9 of the Innovation Challenge is: Who do you think you are?

In this session students will understand the importance of a company or product name, what a target audience is and the use of promotional tools.

Learning outcomes
Students will:
• Create a business...

The main source of information and guidance for the 10 sessions that you will run with your students during the Innovation Challenge can be found in the Teacher Toolkit.

There are lots of activities included in the...

Innovation is all around us; every day businesses are set up and new products or services created. Companies House states that around 500,000 new businesses are registered every year in the UK, with an average of 30,000 new products launched. 

At the bottom of this page, you can download the Innovation...

Alan Cucknell's job consists of finding new and innovative ways to make their clients' products stand out from the crowd. This...

This resource looks at what properties of infra-red make it so useful in gaming technology? Students develop a working prototype of a simple infra-red electronic circuit, identify an input and an output and test the performance of the circuit. They then explain how the findings of their research could affect their...

Using the context of the Nintendo Wii, this starter activity develops an understanding of the terms system, input, process, output and signal, and asks students to identify these features in some common products which are shown in the presentation.

...

This Ofsted publication is one in a series that gives guidance on inspection of subjects studied at post-16, in this case Design and Technology. It describes inspectors’ need to look at issues that are common to all subjects:

• Standards and achievement
• Teaching and learning
• Other factors...

This Ofsted publication is one in a series that gives guidance on inspection of subjects, in this case Design and Technology. Inspectors’ need to evaluate:

• How high are the standards in design and technology, and are they high enough?
• How well are students progressing?
• How well is design...

A collection of resources for GCSE Design and Technology that support student understanding of key employers in the Design, Technology and Engineering industry (as...

Did you know that some of our everyday materials used on the high street were originally designed for use in space? Many of these space-inspired materials are also part of the Design and Technology (D&T) curriculum, including shape memory alloys, Kevlar, titanium, GORE-TEX and graphene to name just a few.

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This collection of resources has been developed to support the teaching of modern materials. Each resource is inspired by space, providing information, experiments and discussion points for each of the modern materials and technologies.

This collection of resources has been developed to support the teaching of smart materials. Each resource is inspired by space, providing information, experiments and discussion points for each of the smart materials and technologies.

This collection of resources has been developed to support the teaching of technical textiles. Each resource is inspired by space, providing information, experiments and...

There is a high demand for engineers in the UK and engineering is one of the most in demand jobs globally. From apprentices to technicians; graduates to postgraduates, engineers are needed at all levels, in a wide range of sectors.

This leaflet provides guidance for teachers, with key points about...

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