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This module of the STEM Projects Toolkit explains what a good project provides for students, encouraging them to develop independent learning skills and reflective practice. This part of the toolkit provides the first practical steps for teachers and technicians in conceiving and developing a STEM project.

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The key ideas contained in this resource involve getting pupils thinking about how we get the power we need to support the wide variety of functions we have come to rely upon. Some of these activities focus upon specific technologies and how they work and others look at how an overall power supply system can be...

Module 5 of the STEM Projects Toolkit explains the steps that can be taken between students carrying out projects in their own classes and presenting a project at a STEM competition or fair. Although this can be a daunting prospect, it can give students a positive experience of presenting themselves and their work...

This 'Six for Six' module from Siemens examines transport systems and how essential they are  to modern life using real-world examples of Siemens technology, engineering or manufacturing principles as a basis for learning. The teacher notes below...

Module 6 of the STEM Projects Toolkit gives information on the many opportunities that students can take to present their projects in STEM competitions and fairs. The resource describes the practical steps to be taken to make a project ready for a competition or fair, including describing what the judges would be...

The key idea with these activities is to get students thinking about efficient ways of doing things. This starts off with simple examples such as getting ready to come out of the house in the morning and then extends to more complex contexts such as...

This 'Six for Six' module from Siemens gets students thinking about efficient ways of doing things whether that be in the home or in a factory manufacturing cars.   The teacher notes below offers an overview of the resources/activities which are...

In this set of two activities, pupils identify and compare types of renewable sources of energy, before being encouraged to identify solar energy as one of the best options for powering a lunar rover. Pupils will learn about the environmental conditions on the moon and learn more about the purpose of lunar rovers...

This resource links to science and D&T but in a moon context. Children analyse the importance of having shelter for protection on Earth and in space. They compare the environmental conditions on Earth and on the Moon, then  work together to design and build their own Moon shelter using materials comparable to...

Tunnelworks is a series of teaching and learning resources linking mathematics and science to the Thames Tideway Tunnel project, a major new sewer that will help protect the River Thames from increasing pollution. Background to the project is given in the introductory video...

Very simply, this involves making sparkles flash. The challenge is to work out how long a ‘dot’ and a ‘dash’ are, and to successfully code a message in Morse code.

Aimed at primary level, this activity pack contains a range of different activities based on the theme of motion. The activities cover a mixture of topics including: states of matter, the water cycle, Earth and Space, electricity, forces and irreversible reactions.

Designed for use in class or within a...

This STEAM activity allows pupils to design and build a moving model based on ‘The Spirit of Innovation Project’. Pupils will use their understanding of circuits to build their plane with at least one moving part and functioning lights and buzzers. This resource is part of a series of resources produced by Rolls...

Movies are amazing: a good movie can make you laugh, cry or jump in surprise. But how do they do it? The music you are listening to plays a big part. This programme investigates the design and technology that goes into making movies sound good – from understanding how soundtracks can make you feel a particular...

Sometimes what looks like magic is actually science! In this programme, pupils will look at magic and movie tricks for inspiration and find out how it’s done. They explore how things are done to make movies look realistic, and investigate whether some of the themes or technology from the movies could be possible in...

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