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This resource from Siemens consists of an interactive online game and some curriculum linked extension resources.  The activities inform students, aged 11 to 16, about various features of the climate crisis and then challenges them to draw all the information together to form an overall view. 

In the game...

Water pushes upwards with a force called ‘upthrust’. (You can feel this if you try to push a light object such as a balloon or aeroboard under water). The shape of a ‘boat’ affects the weight (passengers/cargo) it can hold. The more water that the boat displaces the more it will float and therefore the more weight...

In this activity, pupils will use the theme of the London Marathon to respond to a design context, investigate the context on the internet and design a wheelchair for sports use. 

Pupils will consider the use of different search...

This resource requires students to consider the challenges of designing and developing a new sports venue. To make this challenge more manageable, it has been divided into four separate challenges: the site, the structure, the court and the environment. As well as researching and developing ideas, the challenge is...

Aimed at primary level, this pack investigates the science in everyday life. They investigate a range of topics including: irreversible reactions involved in cooking, the density of liquids, microorganisms, properties of materials and electricity. Designed to demonstrate key ideas and concepts and to spark an...

Aimed at primary level, the twelve activities within this pack explore forces and solids, liquids and gases in the context of a birthday party for Albert Einstein. Designed to demonstrate key ideas and concepts and to spark an interest in science, they could be used in class or within a science week or club. The...

This interactive online game from Siemens introduces students to the opportunities and challenges presented by different energy technologies. Students are required to implement an energy system that meets the demand to run a farm whilst minimising the cost and environmental impact. 

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Engineering in the Movies lets pupils explore the creative and practical side of STEM in the movie industry while introducing the important role engineers have in the movie industry. Through 12 engaging activities, pupils will see how topics from their subject lessons can be applied in real-world engineering. This...

This resource, from the Institution of Engineering and Technology (IET), allows students to investigate the wide range of sophisticated imaging technology available in modern hospitals, and to explore the latest ideas in search-and-rescue robotics.

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These activities, from the Institute of Physics, look at electrical circuits. They provide a review of previous knowledge and introduce the language needed to cope with the greater depth of learning at post-16 level. Activities include: • a discussion about electrical circuits to reinforce knowledge and highlight...

The ten activities within this pack investigate environmental issues including: the greenhouse effect, recycling, sustainable energy sources and thermal insulation. Aimed at primary level, they are designed either for use in class or within a science week or club. The activities promote investigative work and...

Students work in teams to design and make a prototype device that can design and make a prototype of a simple device (to be sold in stores like B&Q) that will allow homeowners to remove water from their house during periods of flooding.

In this challenge the device will have to move 100ml of water from...

These materials use the BLOODHOUND SSC land speed attempt as a context for teaching about forces, particularly forward thrust and frictional forces. The BLOODHOUND SuperSonic Car (SSC) land-speed attempt aims to reach a target speed of 1000 miles per hour.

A very large forward driving force is required to...

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