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Students who play with objects, listen to music or find other...

This resource from Siemens consists of an interactive online game and some curriculum linked extension resources.  The activities inform students, aged 11 to 16, about various features of the climate crisis and then challenges them to draw all the information together to form an overall view. 

In the game...

This activity aims to help children to recognise fruit and vegetables as a healthy snack in a balanced diet, perform simple food skills safely with a focus on cutting and mixing and to present food in an attractive way. This session contains a lesson plan, an advice sheet to support setting up cooking with your...

Written in 2009 by the Department for Children, Schools and families, this resource sets out the government's support for behaviour in schools at that time.

This guide will help volunteers working in schools to effectively support Cisco Little Big Futures project work. It covers:

  • The curriculum context for STEM subjects in the age range 11-14
  • Information about how Little Big Futures can be integrated into STEM Clubs
  • Guidance for effective...

Create a den at school using this STEM challenge, which links to geography and D & T. Children learn about natural disasters and how they affect people in many ways, then are challenged to plan and construct a sturdy...

Design Club is a social enterprise set up to help children become design thinkers. We create industry-standard resources to help people run design thinking clubs and workshops for 9-13 year olds.

This set of resources contains everything you need to run a Design Club taster project: worksheets, a delivery...

Water pushes upwards with a force called ‘upthrust’. (You can feel this if you try to push a light object such as a balloon or aeroboard under water). The shape of a ‘boat’ affects the weight (passengers/cargo) it can hold. The more water that the boat displaces the more it will float and therefore the more weight...

Students will design a jet pack that can be worn by either the players or referee during a football game on the Moon. They will consider how a jet pack works and the different parts of a jet pack. They will then sketch an idea for a wearable jet pack with consideration for how it will fit, the weight of the jet...

In this resource, students design a new glove for use in a sport of their choice. Students may find it helpful to talk with local people who partake in their chosen sport. The P.E. Department may be able to suggest suitable contacts.

A selection of tests, activities and factsheets are available for the...

This activity, from the Institution of Engineering and Technology (IET), introduces students to how we see communications developing to help others.

The resource is designed so that students will:

...

In this resource designed by the IET, students design and make a pewter cast medal for the men's football World Cup. The resource introduces the concept of CAD design, pewter casting and how this can be used to create something for a major event. Metal casting is a manufacturing process that involves pouring molten...

This collection of three resources asks students to:

*design and model the physical elements of a robot arm and demonstrate how this could be achieved using a smart material. Students can then subsequently use this information to support the design of a robot arm.

*design and model a robot arm in 2D,...

In this activity, pupils will use the theme of the London Marathon to respond to a design context, investigate the context on the internet and design a wheelchair for sports use. 

Pupils will consider the use of different search...

This resource requires students to consider the challenges of designing and developing a new sports venue. To make this challenge more manageable, it has been divided into four separate challenges: the site, the structure, the court and the environment. As well as researching and developing ideas, the challenge is...

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