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This Nuffield task is to design an emergency shelter, using a 4m x 3m rectangular piece of tent material, to protect three people from wind and rain.

The key processes developed include:

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Produced by Practical Action, these materials contain ideas and support for students undertaking a CREST award. There are stimulus materials that help students look at an issue of sustainable development. This project looks at the issues around providing sustainable energy in poor communities. It encourages...

In this activity from the Institution of Engineering and Technology (IET), students work in teams to investigate the measures that could be applied to reduce the carbon footprint of their own school. They then prepare a presentation summarising their recommendations....

This collection of resources provides classroom presentations and activities to engage students in different types of energy generation. Content covered includes renewable and non renewable energy types, environmental impact and provides examples of different types of power stations around the world.

This resource from Siemens consists of a series of lessons based around a cross curriculum interactive online game designed for KS3 and KS4 students to develop knowledge across mathematics, science and technology. Students are required to select an energy plan for the energy island from several technologies. As...

This interactive online game from Siemens introduces students to the opportunities and challenges presented by different energy technologies. Students are required to implement an energy system that meets the demand to run a farm whilst minimising the cost and environmental impact. 

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This activity, from the Institution of Engineering and Technology (IET), explores engineered materials in more detail, looking at a range of new or smart materials in industry. The resource is designed to allow students to: • understand that materials can be designed and made to specific characteristics and...

In this resource designed by the IET, pupils are tasked with designing a stadium to meet the needs of people attending the men’s football World Cup in Qatar.

They will need to think about the main design considerations and requirements for the stadium, produce annotated sketches of their idea and think about...

Engineering in the Movies lets pupils explore the creative and practical side of STEM in the movie industry while introducing the important role engineers have in the movie industry. Through 12 engaging activities, pupils will see how topics from their subject lessons can be applied in real-world engineering. This...

This resource explores the vital role engineers play in responding to a global pandemic. It is designed to provide practical and contextualised tasks that demonstrate the role that STEM-based learning plays in real-world engineering scenarios.

Challenges in this STEM resource include:

  • building...

This resource, from the Institution of Engineering and Technology (IET), allows students to investigate the wide range of sophisticated imaging technology available in modern hospitals, and to explore the latest ideas in search-and-rescue robotics.

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This activity, from the Institution of Engineering and Technology (IET), introduces students to how to create a video pitch to sell a remote surgery system.

It is intended that students will be able to:
•...

These activities, from the Institute of Physics, look at electrical circuits. They provide a review of previous knowledge and introduce the language needed to cope with the greater depth of learning at post-16 level. Activities include: • a discussion about electrical circuits to reinforce knowledge and highlight...

This is one of a series of resources from the IET designed around the theme of the future of flight with the purpose of developing pupils knowledge and skills in engineering and mathematics. This activity involves testing and selecting materials to make a heat shield to stop a piece of chocolate from melting using...

This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within science and design and technology. This resource focusses on the assembly and testing of a steady hand game, to support understanding of how simple...

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